THE GENERAL LIBRARY

Richard the Lionheart in Evony

Epic · City defense · Skills, specialties and starting attributes.

Richard the Lionheart portrait

Richard the Lionheart

King of England, known for his reputation as a great military leader.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1057.85–7.85
Defense1189.05–9.05
Leadership1159.23–9.23
Politics1017.72–7.72

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

King's Blessing

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Increases Hospital Capacity by 30% when General is the Main City's Defense General.

  • Hospital Capacity: +30%Applies in the situation named by the effect.
Ascension stage 1
  • Hospital Capacity: +30%Applies in the situation named by the effect.
  • In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +20%Applies in the situation named by the effect.
Ascension stage 2
  • Hospital Capacity: +45%Applies in the situation named by the effect.
  • In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +20%Applies in the situation named by the effect.
  • In City Ground Troop Defense / In City Ranged Troop Defense / In City Mounted Troop Defense / In City Siege Machine Defense: +15%Applies in the situation named by the effect.
Ascension stage 3
  • Hospital Capacity: +45%Applies in the situation named by the effect.
  • In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +40%Applies in the situation named by the effect.
  • In City Ground Troop Defense / In City Ranged Troop Defense / In City Mounted Troop Defense / In City Siege Machine Defense: +15%Applies in the situation named by the effect.
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +5%Applies in the situation named by the effect.
Ascension stage 4
  • Hospital Capacity: +45%Applies in the situation named by the effect.
  • In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +40%Applies in the situation named by the effect.
  • In City Ground Troop Defense / In City Ranged Troop Defense / In City Mounted Troop Defense / In City Siege Machine Defense: +35%Applies in the situation named by the effect.
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +15%Applies in the situation named by the effect.
Ascension stage 5
  • Hospital Capacity: +45%Applies in the situation named by the effect.
  • In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +40%Applies in the situation named by the effect.
  • In City Ground Troop Defense / In City Ranged Troop Defense / In City Mounted Troop Defense / In City Siege Machine Defense: +35%Applies in the situation named by the effect.
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +15%Applies in the situation named by the effect.
  • In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +15%Applies in the situation named by the effect.
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +10%Applies in the situation named by the effect.
  • In City Ground Troop Defense / In City Ranged Troop Defense / In City Mounted Troop Defense / In City Siege Machine Defense: +15%Applies in the situation named by the effect.

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Siege Machine Defense

Level 5 · Maximum level
  • Siege Machine HP: +10%
  • Siege Machine Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Siege Machine HP: +6%
  • Siege Machine Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Siege Machine HP: +4%
  • Siege Machine Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Siege Machine HP: +2%
  • Siege Machine Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Siege Machine HP: +1%
  • Siege Machine Defense: +1%

Applies in the situation named by each effect.

Defensive

Level 5 · Maximum level
  • Hospital Capacity: +10%
  • In City Ground Troop Attack / In City Mounted Troop Attack: +10%

Requires wall-general appointment.

Level 4
  • Hospital Capacity: +6%
  • In City Ground Troop Attack / In City Mounted Troop Attack: +6%

Requires wall-general appointment.

Level 3
  • Hospital Capacity: +4%
  • In City Ground Troop Attack / In City Mounted Troop Attack: +4%

Requires wall-general appointment.

Level 2
  • Hospital Capacity: +2%
  • In City Ground Troop Attack / In City Mounted Troop Attack: +2%

Requires wall-general appointment.

Level 1
  • Hospital Capacity: +1%
  • In City Ground Troop Attack / In City Mounted Troop Attack: +1%

Requires wall-general appointment.

Siege Machine Ares

Level 5 · Maximum level
  • Siege Machine Attack: +10%
  • Siege Machine HP: +10%
  • Siege Machine Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Siege Machine Attack: +6%
  • Siege Machine HP: +6%
  • Siege Machine Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Siege Machine Attack: +4%
  • Siege Machine HP: +4%
  • Siege Machine Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Siege Machine Attack: +2%
  • Siege Machine HP: +2%
  • Siege Machine Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Siege Machine Attack: +1%
  • Siege Machine HP: +1%
  • Siege Machine Defense: +1%

Applies in the situation named by each effect.

Battle of Arsuf

Level 5 · Maximum level
  • Hospital Capacity: +36%

Requires wall-general appointment.

Level 4
  • Hospital Capacity: +22%

Requires wall-general appointment.

Level 3
  • Hospital Capacity: +15%

Requires wall-general appointment.

Level 2
  • Hospital Capacity: +8%

Requires wall-general appointment.

Level 1
  • Hospital Capacity: +4%

Requires wall-general appointment.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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