Epic · Mounted · Skills, specialties and starting attributes.
Hestia
Goddess of sacred fire and hearth, later worshipped as protector of the home.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
121
9.03–9.03
Defense
112
8.82–8.82
Leadership
128
9.08–9.08
Politics
105
8.77–8.77
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Dance of the Sacred Fire
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases mounted troops' attack and defense by 45% when General is leading the army to attack. Increases ground troops and mounted troops' HP by 40% when General brings any Dragon or Spiritual Beast to attack.
Attacking Mounted Troop Attack / Attacking Mounted Troop Defense: +45%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP: +40%Additional game condition 3 (0); not treated as unconditional.
Ascension stage 1
Attacking Mounted Troop Attack / Attacking Mounted Troop Defense: +45%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP: +40%Additional game condition 3 (0); not treated as unconditional.
Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +10%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP: +10%Applies in the situation named by the effect.
Ascension stage 2
Attacking Mounted Troop Attack / Attacking Mounted Troop Defense: +45%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP: +40%Additional game condition 3 (0); not treated as unconditional.
Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +10%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
Attacking Mounted Troop Attack / Attacking Mounted Troop Defense: +45%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP: +40%Additional game condition 3 (0); not treated as unconditional.
Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +10%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +20%Applies in the situation named by the effect.
Attacking Mounted Troop Defense: +20%Applies in the situation named by the effect.
Ascension stage 4
Attacking Mounted Troop Attack / Attacking Mounted Troop Defense: +45%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP: +40%Additional game condition 3 (0); not treated as unconditional.
Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +10%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +20%Applies in the situation named by the effect.
Attacking Mounted Troop Defense: +20%Applies in the situation named by the effect.
Attacking Ground Troop Attack / Attacking Mounted Troop Attack: +10%Applies in the situation named by the effect.
Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +10%Applies in the situation named by the effect.
Ascension stage 5
Attacking Mounted Troop Attack / Attacking Mounted Troop Defense: +65%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP: +40%Additional game condition 3 (0); not treated as unconditional.
Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +10%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +20%Applies in the situation named by the effect.
Attacking Mounted Troop Defense: +20%Applies in the situation named by the effect.
Attacking Ground Troop Attack / Attacking Mounted Troop Attack: +10%Applies in the situation named by the effect.
Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +10%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.