Epic · Mounted · Skills, specialties and starting attributes.
Sun Ce
A Chinese military general and warlord who laid down the foundation of the state of Eastern Wu during the Three Kingdoms period.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
120
9.03–9.03
Defense
116
9.03–9.03
Leadership
114
8.76–8.76
Politics
108
8.58–8.58
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Young Conqueror
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases ground troops and mounted troops' attack by 35% when General is leading the army.
Ground Troop Attack / Mounted Troop Attack: +35%Applies in the situation named by the effect.
Ascension stage 1
Ground Troop Attack / Mounted Troop Attack: +40%Applies in the situation named by the effect.
Ground Troop Defense / Mounted Troop Defense: +10%Applies in the situation named by the effect.
Ascension stage 2
Ground Troop Attack / Mounted Troop Attack: +40%Applies in the situation named by the effect.
Ground Troop Defense / Mounted Troop Defense: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Ascension stage 3
Ground Troop Attack / Mounted Troop Attack: +40%Applies in the situation named by the effect.
Ground Troop Defense / Mounted Troop Defense: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Ascension stage 4
Ground Troop Attack / Mounted Troop Attack: +40%Applies in the situation named by the effect.
Ground Troop Defense / Mounted Troop Defense: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Mounted Troop Attack: +10%Applies in the situation named by the effect.
Mounted Troop Defense: +10%Applies in the situation named by the effect.
Mounted Troop HP: +10%Applies in the situation named by the effect.
Ascension stage 5
Ground Troop Attack / Mounted Troop Attack: +40%Applies in the situation named by the effect.
Ground Troop Defense / Mounted Troop Defense: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Mounted Troop Attack: +30%Applies in the situation named by the effect.
Mounted Troop Defense: +35%Applies in the situation named by the effect.
Mounted Troop HP: +10%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.