THE GENERAL LIBRARY

Mansa Musa in Evony

Epic · Subordinate city · Skills, specialties and starting attributes.

Mansa Musa portrait

Mansa Musa

The tenth Mansa of the wealthy West African Mali Empire.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1078.43–8.43
Defense1028.59–8.59
Leadership1088.49–8.49
Politics1138.71–8.71

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

Lord of the Mines

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Reduces enemy troops' attack by 10% when General is leading the army. Increases Subordinate City troops' death to survival rate by 10% when General is the Mayor.

  • Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
Ascension stage 1
  • Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
Ascension stage 2
  • Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +20%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -5%Applies in the situation named by the effect.
Ascension stage 3
  • Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +20%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -15%Applies in the situation named by the effect.
  • Increases Gold Production Speed in Subordinate City: +20%Applies in the situation named by the effect.
Ascension stage 4
  • Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +20%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -15%Applies in the situation named by the effect.
  • Increases Gold Production Speed in Subordinate City: +20%Applies in the situation named by the effect.
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Ascension stage 5
  • Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +20%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -15%Applies in the situation named by the effect.
  • Increases Gold Production Speed in Subordinate City: +20%Applies in the situation named by the effect.
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack: -10%Applies in the situation named by the effect.
  • Enemy Ground Troop HP / Enemy Mounted Troop HP: -10%Applies in the situation named by the effect.

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Ground Troop Formation

Level 5 · Maximum level
  • Ground Troop Attack: +10%
  • Ground Troop Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Ground Troop Attack: +6%
  • Ground Troop Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Ground Troop Attack: +4%
  • Ground Troop Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Ground Troop Attack: +2%
  • Ground Troop Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Ground Troop Attack: +1%
  • Ground Troop Defense: +1%

Applies in the situation named by each effect.

Trapping

Level 5 · Maximum level
  • Training Speed in this Subordinate City: +20%
  • Death into Survival Rate in this Subordinate City: +6%

Applies in the situation named by each effect.

Level 4
  • Training Speed in this Subordinate City: +12%
  • Death into Survival Rate in this Subordinate City: +4%

Applies in the situation named by each effect.

Level 3
  • Training Speed in this Subordinate City: +8%
  • Death into Survival Rate in this Subordinate City: +3%

Applies in the situation named by each effect.

Level 2
  • Training Speed in this Subordinate City: +4%
  • Death into Survival Rate in this Subordinate City: +2%

Applies in the situation named by each effect.

Level 1
  • Training Speed in this Subordinate City: +2%
  • Death into Survival Rate in this Subordinate City: +1%

Applies in the situation named by each effect.

Ruler

Level 5 · Maximum level
  • Increases Troop Capacity in Subordinate City: +36%

Applies in the situation named by each effect.

Level 4
  • Increases Troop Capacity in Subordinate City: +22%

Applies in the situation named by each effect.

Level 3
  • Increases Troop Capacity in Subordinate City: +15%

Applies in the situation named by each effect.

Level 2
  • Increases Troop Capacity in Subordinate City: +8%

Applies in the situation named by each effect.

Level 1
  • Increases Troop Capacity in Subordinate City: +4%

Applies in the situation named by each effect.

Eldorado

Level 5 · Maximum level
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%

Applies in the situation named by each effect.

Level 4
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -6%
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -6%

Applies in the situation named by each effect.

Level 3
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -4%
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -4%

Applies in the situation named by each effect.

Level 2
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -2%
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -2%

Applies in the situation named by each effect.

Level 1
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -1%
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -1%

Applies in the situation named by each effect.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

Back to the general library