THE GENERAL LIBRARY

Harald in Evony

Epic · Subordinate city · Skills, specialties and starting attributes.

Harald portrait

Harald

King of Denmark, who brings the Viking era to its peak.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1138.77–8.77
Defense1128.88–8.88
Leadership1108.85–8.85
Politics1038.64–8.64

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

King of the Vikings

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Reduces enemy troops' attack by 10% and reduces enemy troops' HP by 10% when General is leading the army.

  • Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Ascension stage 1
  • Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
Ascension stage 2
  • Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +20%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
Ascension stage 3
  • Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +20%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -10%Applies in the situation named by the effect.
Ascension stage 4
  • Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -20%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +20%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -10%Applies in the situation named by the effect.
Ascension stage 5
  • Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -20%Applies in the situation named by the effect.
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -20%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +20%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -10%Applies in the situation named by the effect.

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Siege Machine Assault

Level 5 · Maximum level
  • Siege Machine Attack: +10%
  • Siege Machine HP: +10%

Applies in the situation named by each effect.

Level 4
  • Siege Machine Attack: +6%
  • Siege Machine HP: +6%

Applies in the situation named by each effect.

Level 3
  • Siege Machine Attack: +4%
  • Siege Machine HP: +4%

Applies in the situation named by each effect.

Level 2
  • Siege Machine Attack: +2%
  • Siege Machine HP: +2%

Applies in the situation named by each effect.

Level 1
  • Siege Machine Attack: +1%
  • Siege Machine HP: +1%

Applies in the situation named by each effect.

Sabotage

Level 5 · Maximum level
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%

Applies in the situation named by each effect.

Level 4
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -6%

Applies in the situation named by each effect.

Level 3
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -4%

Applies in the situation named by each effect.

Level 2
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -2%

Applies in the situation named by each effect.

Level 1
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -1%

Applies in the situation named by each effect.

King's Ambition

Level 5 · Maximum level
  • Troop death into troop soul rate in the main city: +10%

Applies in the situation named by each effect.

Level 4
  • Troop death into troop soul rate in the main city: +6%

Applies in the situation named by each effect.

Level 3
  • Troop death into troop soul rate in the main city: +4%

Applies in the situation named by each effect.

Level 2
  • Troop death into troop soul rate in the main city: +2%

Applies in the situation named by each effect.

Level 1
  • Troop death into troop soul rate in the main city: +1%

Applies in the situation named by each effect.

Harald Bluetooth

Level 5 · Maximum level
  • Enemy Wounded into Death when attacking: +10%
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%

Applies in the situation named by each effect.

Level 4
  • Enemy Wounded into Death when attacking: +6%
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -6%

Applies in the situation named by each effect.

Level 3
  • Enemy Wounded into Death when attacking: +4%
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -4%

Applies in the situation named by each effect.

Level 2
  • Enemy Wounded into Death when attacking: +2%
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -2%

Applies in the situation named by each effect.

Level 1
  • Enemy Wounded into Death when attacking: +1%
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -1%

Applies in the situation named by each effect.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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