Epic · Mixed troops · Skills, specialties and starting attributes.
Casimir Pulaski
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
104
8.11–8.11
Defense
100
7.98–7.98
Leadership
105
8.25–8.25
Politics
112
9.11–9.11
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Father of the American Cavalry
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases the attacking troops' death-turning-wounded rate by 10% when General is leading main city army to attack.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Ascension stage 1
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Ranged Troop HP / Attacking Mounted Troop HP / Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
Ascension stage 2
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Ranged Troop HP / Attacking Mounted Troop HP / Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
Enemy Wounded into Death when attacking: +8%Applies in the situation named by the effect.
Ascension stage 3
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Ranged Troop HP / Attacking Mounted Troop HP / Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
Enemy Wounded into Death when attacking: +8%Applies in the situation named by the effect.
Rally Capacity: +6%Applies in the situation named by the effect.
Ascension stage 4
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Ranged Troop HP / Attacking Mounted Troop HP / Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
Enemy Wounded into Death when attacking: +8%Applies in the situation named by the effect.
Rally Capacity: +6%Applies in the situation named by the effect.
Attacking Ground Troop Defense / Attacking Ranged Troop Defense / Attacking Mounted Troop Defense / Attacking Siege Machine Defense: +15%Applies in the situation named by the effect.
Ascension stage 5
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Ranged Troop HP / Attacking Mounted Troop HP / Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
Enemy Wounded into Death when attacking: +8%Applies in the situation named by the effect.
Rally Capacity: +6%Applies in the situation named by the effect.
Attacking Ground Troop Defense / Attacking Ranged Troop Defense / Attacking Mounted Troop Defense / Attacking Siege Machine Defense: +15%Applies in the situation named by the effect.
Attacking Ground Troop Attack / Attacking Ranged Troop Attack / Attacking Mounted Troop Attack / Attacking Siege Machine Attack: +10%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.