Epic · Ground · Skills, specialties and starting attributes.
Scipio Africanus
The commander and politician of Ancient Rome.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
111
8.61–8.61
Defense
115
9.06–9.06
Leadership
114
8.49–8.49
Politics
116
8.75–8.75
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Conqueror
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases ground troops' attack by 30% and increases ground troops' HP by 40% when General is leading the army to attack.
Attacking Ground Troop Attack: +30%Applies in the situation named by the effect.
Attacking Ground Troop HP: +40%Applies in the situation named by the effect.
Ascension stage 1
Attacking Ground Troop Attack: +45%Applies in the situation named by the effect.
Attacking Ground Troop HP: +40%Applies in the situation named by the effect.
Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +15%Applies in the situation named by the effect.
Ascension stage 2
Attacking Ground Troop Attack: +45%Applies in the situation named by the effect.
Attacking Ground Troop HP: +40%Applies in the situation named by the effect.
Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Ascension stage 3
Attacking Ground Troop Attack: +45%Applies in the situation named by the effect.
Attacking Ground Troop HP: +40%Applies in the situation named by the effect.
Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Ascension stage 4
Attacking Ground Troop Attack: +45%Applies in the situation named by the effect.
Attacking Ground Troop HP: +40%Applies in the situation named by the effect.
Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +50%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Ascension stage 5
Attacking Ground Troop Attack: +65%Applies in the situation named by the effect.
Attacking Ground Troop HP: +55%Applies in the situation named by the effect.
Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +60%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.