THE GENERAL LIBRARY

Zhu Di in Evony

Epic · Subordinate city · Skills, specialties and starting attributes.

Zhu Di portrait

Zhu Di

The third Emperor of the Ming Dynasty, who rose to power through unparalleled military brilliance and grand ambition.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1218.77–8.77
Defense1258.53–8.53
Leadership1278.65–8.65
Politics1198.61–8.61

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

The Yongle Emperor

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Reduces enemy ranged troops and siege machines' attack by 40% and enemy ground troops' defense and HP by 35% when General is leading the army.

  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -40%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ground Troop HP: -35%Applies in the situation named by the effect.
Ascension stage 1
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -40%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ground Troop HP: -35%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -15%Applies in the situation named by the effect.
  • Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Ascension stage 2
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -40%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ground Troop HP: -35%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -15%Applies in the situation named by the effect.
  • Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +15%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -30%Applies in the situation named by the effect.
Ascension stage 3
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -40%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ground Troop HP: -35%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -15%Applies in the situation named by the effect.
  • Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +15%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -30%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -20%Applies in the situation named by the effect.
Ascension stage 4
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -40%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ground Troop HP: -35%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -15%Applies in the situation named by the effect.
  • Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +15%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -30%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -20%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -20%Applies in the situation named by the effect.
  • Enemy Ground Troop Attack: -40%Applies in the situation named by the effect.
Ascension stage 5
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -40%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ground Troop HP: -35%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -15%Applies in the situation named by the effect.
  • Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +15%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -30%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -20%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -20%Applies in the situation named by the effect.
  • Enemy Ground Troop Attack: -40%Applies in the situation named by the effect.
  • Enemy Siege Machine Attack: -30%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense / Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -15%Applies in the situation named by the effect.

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Ranged Troop Defense

Level 5 · Maximum level
  • Ranged Troop HP: +10%
  • Ranged Troop Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Ranged Troop HP: +6%
  • Ranged Troop Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Ranged Troop HP: +4%
  • Ranged Troop Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Ranged Troop HP: +2%
  • Ranged Troop Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Ranged Troop HP: +1%
  • Ranged Troop Defense: +1%

Applies in the situation named by each effect.

Snipe

Level 5 · Maximum level
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack / Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -10%

Applies in the situation named by each effect.

Level 4
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack / Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -6%

Applies in the situation named by each effect.

Level 3
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack / Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -4%

Applies in the situation named by each effect.

Level 2
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack / Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -2%

Applies in the situation named by each effect.

Level 1
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack / Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -1%

Applies in the situation named by each effect.

Iron Warrior

Level 5 · Maximum level
  • Enemy Wounded into Death when attacking: +10%

Applies in the situation named by each effect.

Level 4
  • Enemy Wounded into Death when attacking: +6%

Applies in the situation named by each effect.

Level 3
  • Enemy Wounded into Death when attacking: +4%

Applies in the situation named by each effect.

Level 2
  • Enemy Wounded into Death when attacking: +2%

Applies in the situation named by each effect.

Level 1
  • Enemy Wounded into Death when attacking: +1%

Applies in the situation named by each effect.

Jingnan Campaign

Level 5 · Maximum level
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -20%
  • Enemy Siege Machine Defense: -40%
  • Enemy Siege Machine HP: -40%

Applies in the situation named by each effect.

Level 4
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -12%
  • Enemy Siege Machine Defense: -24%
  • Enemy Siege Machine HP: -24%

Applies in the situation named by each effect.

Level 3
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -8%
  • Enemy Siege Machine Defense: -16%
  • Enemy Siege Machine HP: -16%

Applies in the situation named by each effect.

Level 2
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -4%
  • Enemy Siege Machine Defense: -8%
  • Enemy Siege Machine HP: -8%

Applies in the situation named by each effect.

Level 1
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -2%
  • Enemy Siege Machine Defense: -4%
  • Enemy Siege Machine HP: -4%

Applies in the situation named by each effect.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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