THE GENERAL LIBRARY

Sherman in Evony

Epic · Siege · Skills, specialties and starting attributes.

Sherman portrait

Sherman

Served as a general in the Union Army during the American Civil War.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1158.71–8.71
Defense1098.51–8.51
Leadership1098.94–8.94
Politics1018.51–8.51

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

War Inferno

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Turns 5% of the defending enemy's wounded troops into dead troops during the battle and increases your siege machines' attack by 20% when General is leading the army to attack.

  • Enemy Wounded into Death when attacking: +5%Applies in the situation named by the effect.
  • Attacking Siege Machine Attack: +20%Applies in the situation named by the effect.
Ascension stage 1
  • Enemy Wounded into Death when attacking: +5%Applies in the situation named by the effect.
  • Attacking Siege Machine Attack: +20%Applies in the situation named by the effect.
  • Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +10%Applies in the situation named by the effect.
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
Ascension stage 2
  • Enemy Wounded into Death when attacking: +5%Applies in the situation named by the effect.
  • Attacking Siege Machine Attack: +20%Applies in the situation named by the effect.
  • Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +10%Applies in the situation named by the effect.
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
  • Enemy Wounded into Death when attacking: +8%Applies in the situation named by the effect.
Ascension stage 3
  • Enemy Wounded into Death when attacking: +5%Applies in the situation named by the effect.
  • Attacking Siege Machine Attack: +20%Applies in the situation named by the effect.
  • Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +10%Applies in the situation named by the effect.
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
  • Enemy Wounded into Death when attacking: +8%Applies in the situation named by the effect.
  • Rally Capacity: +6%Applies in the situation named by the effect.
Ascension stage 4
  • Enemy Wounded into Death when attacking: +5%Applies in the situation named by the effect.
  • Attacking Siege Machine Attack: +20%Applies in the situation named by the effect.
  • Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +10%Applies in the situation named by the effect.
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +15%Applies in the situation named by the effect.
  • Enemy Wounded into Death when attacking: +8%Applies in the situation named by the effect.
  • Rally Capacity: +6%Applies in the situation named by the effect.
  • Attacking Siege Machine Attack: +20%Applies in the situation named by the effect.
Ascension stage 5
  • Enemy Wounded into Death when attacking: +5%Applies in the situation named by the effect.
  • Attacking Siege Machine Attack: +20%Applies in the situation named by the effect.
  • Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +20%Applies in the situation named by the effect.
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +15%Applies in the situation named by the effect.
  • Enemy Wounded into Death when attacking: +8%Applies in the situation named by the effect.
  • Rally Capacity: +6%Applies in the situation named by the effect.
  • Attacking Siege Machine Attack: +40%Applies in the situation named by the effect.

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Siege Machine Assault

Level 5 · Maximum level
  • Siege Machine Attack: +10%
  • Siege Machine HP: +10%

Applies in the situation named by each effect.

Level 4
  • Siege Machine Attack: +6%
  • Siege Machine HP: +6%

Applies in the situation named by each effect.

Level 3
  • Siege Machine Attack: +4%
  • Siege Machine HP: +4%

Applies in the situation named by each effect.

Level 2
  • Siege Machine Attack: +2%
  • Siege Machine HP: +2%

Applies in the situation named by each effect.

Level 1
  • Siege Machine Attack: +1%
  • Siege Machine HP: +1%

Applies in the situation named by each effect.

Siege

Level 5 · Maximum level
  • March Size Capacity: +6%
  • Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +10%

Applies in the situation named by each effect.

Level 4
  • March Size Capacity: +4%
  • Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +6%

Applies in the situation named by each effect.

Level 3
  • March Size Capacity: +3%
  • Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +4%

Applies in the situation named by each effect.

Level 2
  • March Size Capacity: +2%
  • Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +2%

Applies in the situation named by each effect.

Level 1
  • March Size Capacity: +1%
  • Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +1%

Applies in the situation named by each effect.

Iron Warrior

Level 5 · Maximum level
  • Enemy Wounded into Death when attacking: +10%

Applies in the situation named by each effect.

Level 4
  • Enemy Wounded into Death when attacking: +6%

Applies in the situation named by each effect.

Level 3
  • Enemy Wounded into Death when attacking: +4%

Applies in the situation named by each effect.

Level 2
  • Enemy Wounded into Death when attacking: +2%

Applies in the situation named by each effect.

Level 1
  • Enemy Wounded into Death when attacking: +1%

Applies in the situation named by each effect.

Battle of Atlanta

Level 5 · Maximum level
  • Siege Machine Attack: +26%
  • Enemy Siege Machine HP: -26%

Applies in the situation named by each effect.

Level 4
  • Siege Machine Attack: +16%
  • Enemy Siege Machine HP: -16%

Applies in the situation named by each effect.

Level 3
  • Siege Machine Attack: +11%
  • Enemy Siege Machine HP: -11%

Applies in the situation named by each effect.

Level 2
  • Siege Machine Attack: +6%
  • Enemy Siege Machine HP: -6%

Applies in the situation named by each effect.

Level 1
  • Siege Machine Attack: +3%
  • Enemy Siege Machine HP: -3%

Applies in the situation named by each effect.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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