THE GENERAL LIBRARY

Flavius Aetius in Evony

Epic · Subordinate city · Skills, specialties and starting attributes.

Flavius Aetius portrait

Flavius Aetius

A Roman general of the closing period of the Western Roman Empire.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1058.31–8.31
Defense1038.52–8.52
Leadership1179.33–9.33
Politics997.94–7.94

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

Roman Glory

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Reduces the enemy siege machines' attack by 20% and ground troops' HP by 20% when General is leading the army.

  • Enemy Siege Machine Attack: -20%Applies in the situation named by the effect.
  • Enemy Ground Troop HP: -20%Applies in the situation named by the effect.
Ascension stage 1
  • Enemy Siege Machine Attack: -20%Applies in the situation named by the effect.
  • Enemy Ground Troop HP: -20%Applies in the situation named by the effect.
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -5%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense: -10%Applies in the situation named by the effect.
Ascension stage 2
  • Enemy Siege Machine Attack: -20%Applies in the situation named by the effect.
  • Enemy Ground Troop HP: -20%Applies in the situation named by the effect.
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -5%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense: -10%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +15%Applies in the situation named by the effect.
  • Enemy Ground Troop HP: -10%Applies in the situation named by the effect.
Ascension stage 3
  • Enemy Siege Machine Attack: -20%Applies in the situation named by the effect.
  • Enemy Ground Troop HP: -20%Applies in the situation named by the effect.
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -5%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense: -30%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +15%Applies in the situation named by the effect.
  • Enemy Ground Troop HP: -10%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.
Ascension stage 4
  • Enemy Siege Machine Attack: -20%Applies in the situation named by the effect.
  • Enemy Ground Troop HP: -30%Applies in the situation named by the effect.
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -15%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense: -30%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +15%Applies in the situation named by the effect.
  • Enemy Ground Troop HP: -10%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.
Ascension stage 5
  • Enemy Siege Machine Attack: -20%Applies in the situation named by the effect.
  • Enemy Ground Troop HP: -45%Applies in the situation named by the effect.
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -30%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense: -45%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +15%Applies in the situation named by the effect.
  • Enemy Ground Troop HP: -10%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Siege Machine Defense

Level 5 · Maximum level
  • Siege Machine HP: +10%
  • Siege Machine Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Siege Machine HP: +6%
  • Siege Machine Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Siege Machine HP: +4%
  • Siege Machine Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Siege Machine HP: +2%
  • Siege Machine Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Siege Machine HP: +1%
  • Siege Machine Defense: +1%

Applies in the situation named by each effect.

Snipe

Level 5 · Maximum level
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack / Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -10%

Applies in the situation named by each effect.

Level 4
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack / Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -6%

Applies in the situation named by each effect.

Level 3
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack / Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -4%

Applies in the situation named by each effect.

Level 2
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack / Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -2%

Applies in the situation named by each effect.

Level 1
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack / Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -1%

Applies in the situation named by each effect.

Iron Warrior

Level 5 · Maximum level
  • Enemy Wounded into Death when attacking: +10%

Applies in the situation named by each effect.

Level 4
  • Enemy Wounded into Death when attacking: +6%

Applies in the situation named by each effect.

Level 3
  • Enemy Wounded into Death when attacking: +4%

Applies in the situation named by each effect.

Level 2
  • Enemy Wounded into Death when attacking: +2%

Applies in the situation named by each effect.

Level 1
  • Enemy Wounded into Death when attacking: +1%

Applies in the situation named by each effect.

Battle of Chalons

Level 5 · Maximum level
  • Enemy Ground Troop Attack: -26%
  • Enemy Ground Troop HP: -26%

Applies in the situation named by each effect.

Level 4
  • Enemy Ground Troop Attack: -16%
  • Enemy Ground Troop HP: -16%

Applies in the situation named by each effect.

Level 3
  • Enemy Ground Troop Attack: -11%
  • Enemy Ground Troop HP: -11%

Applies in the situation named by each effect.

Level 2
  • Enemy Ground Troop Attack: -6%
  • Enemy Ground Troop HP: -6%

Applies in the situation named by each effect.

Level 1
  • Enemy Ground Troop Attack: -3%
  • Enemy Ground Troop HP: -3%

Applies in the situation named by each effect.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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