Common · Other · Skills, specialties and starting attributes.
Undead General
A powerful daimyo of Japan in the late 16th century who attempted to unify Japan during the late Sengoku period. Special Skill: {0:S}- {1:S}
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
110
8.76–8.76
Defense
110
8.76–8.76
Leadership
110
8.76–8.76
Politics
110
8.76–8.76
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Change Culture
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Use this item to change your empire's Culture.
Ground Troop Attack / Ranged Troop Attack / Mounted Troop Attack / Siege Machine Attack: +15%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Siege Machine Formation
Level 5 · Maximum level
Siege Machine Attack: +10%
Siege Machine Defense: +10%
Applies in the situation named by each effect.
Level 4
Siege Machine Attack: +6%
Siege Machine Defense: +6%
Applies in the situation named by each effect.
Level 3
Siege Machine Attack: +4%
Siege Machine Defense: +4%
Applies in the situation named by each effect.
Level 2
Siege Machine Attack: +2%
Siege Machine Defense: +2%
Applies in the situation named by each effect.
Level 1
Siege Machine Attack: +1%
Siege Machine Defense: +1%
Applies in the situation named by each effect.
Suppress
Level 5 · Maximum level
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%
Applies in the situation named by each effect.
Level 4
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -6%
Applies in the situation named by each effect.
Level 3
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -4%
Applies in the situation named by each effect.
Level 2
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -2%
Applies in the situation named by each effect.
Level 1
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -1%
Applies in the situation named by each effect.
Iron Warrior
Level 5 · Maximum level
Enemy Wounded into Death when attacking: +10%
Applies in the situation named by each effect.
Level 4
Enemy Wounded into Death when attacking: +6%
Applies in the situation named by each effect.
Level 3
Enemy Wounded into Death when attacking: +4%
Applies in the situation named by each effect.
Level 2
Enemy Wounded into Death when attacking: +2%
Applies in the situation named by each effect.
Level 1
Enemy Wounded into Death when attacking: +1%
Applies in the situation named by each effect.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.