Epic · Mixed troops · Skills, specialties and starting attributes.
Cyrus the Great
The founder and king of the Achaemenid Empire, the first Persian Empire.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
113
8.67–8.67
Defense
112
8.89–8.89
Leadership
112
9.23–9.23
Politics
108
8.46–8.46
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
King of Kings
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases ranged troops and siege machines' attack by 15% and mounted troops' attack by 25% when General is leading the army to attack.
Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +15%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +25%Applies in the situation named by the effect.
Ascension stage 1
Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +15%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +35%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +10%Applies in the situation named by the effect.
Ascension stage 2
Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +15%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +35%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +10%Applies in the situation named by the effect.
Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
Ascension stage 3
Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +15%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +35%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +10%Applies in the situation named by the effect.
Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
March Size Capacity: +14%Applies in the situation named by the effect.
Ascension stage 4
Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +15%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +50%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +10%Applies in the situation named by the effect.
Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
March Size Capacity: +14%Applies in the situation named by the effect.
Attacking Ranged Troop HP / Attacking Siege Machine HP: +15%Applies in the situation named by the effect.
Ascension stage 5
Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +30%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +50%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +10%Applies in the situation named by the effect.
Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
March Size Capacity: +14%Applies in the situation named by the effect.
Attacking Ranged Troop HP / Attacking Siege Machine HP: +15%Applies in the situation named by the effect.
Attacking Mounted Troop Defense: +10%Applies in the situation named by the effect.
Attacking Mounted Troop HP: +10%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.