Epic · Ground · Skills, specialties and starting attributes.
Pyrrhus
A Greek king and statesman of the Hellenistic period, considered one of the greatest generals of antiquity.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
116
8.92–8.92
Defense
120
8.78–8.78
Leadership
118
9.02–9.02
Politics
106
8.69–8.69
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Pyrrhic War
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases ground troops' attack and defense by 35% and ground troops and mounted troops' HP by 15% when General is leading the army.
Ground Troop Attack / Ground Troop Defense: +35%Applies in the situation named by the effect.
Ground Troop HP / Mounted Troop HP: +15%Applies in the situation named by the effect.
Ascension stage 1
Ground Troop Attack / Ground Troop Defense: +35%Applies in the situation named by the effect.
Ground Troop HP / Mounted Troop HP: +15%Applies in the situation named by the effect.
Ground Troop Attack: +10%Applies in the situation named by the effect.
Ground Troop HP / Mounted Troop HP: +10%Applies in the situation named by the effect.
Ascension stage 2
Ground Troop Attack / Ground Troop Defense: +35%Applies in the situation named by the effect.
Ground Troop HP / Mounted Troop HP: +15%Applies in the situation named by the effect.
Ground Troop Attack: +10%Applies in the situation named by the effect.
Ground Troop HP / Mounted Troop HP: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Ascension stage 3
Ground Troop Attack / Ground Troop Defense: +35%Applies in the situation named by the effect.
Ground Troop HP / Mounted Troop HP: +15%Applies in the situation named by the effect.
Ground Troop Attack: +10%Applies in the situation named by the effect.
Ground Troop HP / Mounted Troop HP: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Ascension stage 4
Ground Troop Attack / Ground Troop Defense: +35%Applies in the situation named by the effect.
Ground Troop HP / Mounted Troop HP: +15%Applies in the situation named by the effect.
Ground Troop Attack: +10%Applies in the situation named by the effect.
Ground Troop HP / Mounted Troop HP: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Ground Troop Attack / Mounted Troop Attack: +15%Applies in the situation named by the effect.
Ground Troop Defense / Mounted Troop Defense: +15%Applies in the situation named by the effect.
Ascension stage 5
Ground Troop Attack / Ground Troop Defense: +35%Applies in the situation named by the effect.
Ground Troop HP / Mounted Troop HP: +15%Applies in the situation named by the effect.
Ground Troop Attack: +10%Applies in the situation named by the effect.
Ground Troop HP / Mounted Troop HP: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Ground Troop Attack / Mounted Troop Attack: +15%Applies in the situation named by the effect.
Ground Troop Defense / Mounted Troop Defense: +15%Applies in the situation named by the effect.
Ground Troop Attack: +25%Applies in the situation named by the effect.
Ground Troop Defense / Ground Troop HP: +15%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.