Epic · Subordinate city · Skills, specialties and starting attributes.
David Farragut
The famous admiral during the American Civil War, who was called the Hero of the Union Navy.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
114
8.79–8.79
Defense
117
8.89–8.89
Leadership
119
9.25–9.25
Politics
110
8.35–8.35
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Hero of the Union Navy
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Reduces enemy ranged troops and siege machines' attack by 10% and enemy ground troops and mounted troops' defense by 20% when General is leading the army.
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -20%Applies in the situation named by the effect.
Ascension stage 1
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -20%Applies in the situation named by the effect.
Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Ascension stage 2
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -30%Applies in the situation named by the effect.
Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Subordinate City Training Speed: +20%Applies in the situation named by the effect.
Ascension stage 3
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -45%Applies in the situation named by the effect.
Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Subordinate City Training Speed: +20%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
Ascension stage 4
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -45%Applies in the situation named by the effect.
Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Subordinate City Training Speed: +20%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Mounted Troop HP: -20%Applies in the situation named by the effect.
Ascension stage 5
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -20%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -45%Applies in the situation named by the effect.
Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -20%Applies in the situation named by the effect.
Enemy Ranged Troop HP / Enemy Siege Machine HP: -20%Applies in the situation named by the effect.
Subordinate City Training Speed: +20%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Mounted Troop HP: -20%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.