Epic · Siege · Skills, specialties and starting attributes.
William Wallace
One of the main leaders during the Wars of Scottish Independence.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
113
8.67–8.67
Defense
110
8.71–8.71
Leadership
103
8.36–8.36
Politics
97
8.11–8.11
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Brave Heart
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Reduces enemy ground troops' defense by 20% and increases your siege machines' attack by 20% when General is leading the army.
Enemy Ground Troop Defense: -20%Applies in the situation named by the effect.
Siege Machine Attack: +20%Applies in the situation named by the effect.
Ascension stage 1
Enemy Ground Troop Defense: -30%Applies in the situation named by the effect.
Siege Machine Attack: +20%Applies in the situation named by the effect.
Enemy Ground Troop HP: -10%Applies in the situation named by the effect.
Ascension stage 2
Enemy Ground Troop Defense: -30%Applies in the situation named by the effect.
Siege Machine Attack: +20%Applies in the situation named by the effect.
Enemy Ground Troop HP: -10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
Enemy Ground Troop Defense: -30%Applies in the situation named by the effect.
Siege Machine Attack: +20%Applies in the situation named by the effect.
Enemy Ground Troop HP: -10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Ascension stage 4
Enemy Ground Troop Defense: -30%Applies in the situation named by the effect.
Siege Machine Attack: +20%Applies in the situation named by the effect.
Enemy Ground Troop HP: -20%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Siege Machine Attack: +10%Applies in the situation named by the effect.
Ascension stage 5
Enemy Ground Troop Defense: -30%Applies in the situation named by the effect.
Siege Machine Attack: +20%Applies in the situation named by the effect.
Enemy Ground Troop HP: -20%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Siege Machine Attack: +25%Applies in the situation named by the effect.
Enemy Ground Troop Defense: -10%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Siege Machine Assault
Level 5 · Maximum level
Siege Machine Attack: +10%
Siege Machine HP: +10%
Applies in the situation named by each effect.
Level 4
Siege Machine Attack: +6%
Siege Machine HP: +6%
Applies in the situation named by each effect.
Level 3
Siege Machine Attack: +4%
Siege Machine HP: +4%
Applies in the situation named by each effect.
Level 2
Siege Machine Attack: +2%
Siege Machine HP: +2%
Applies in the situation named by each effect.
Level 1
Siege Machine Attack: +1%
Siege Machine HP: +1%
Applies in the situation named by each effect.
Bash
Level 5 · Maximum level
Ranged Troop Attack / Siege Machine Attack: +10%
Applies in the situation named by each effect.
Level 4
Ranged Troop Attack / Siege Machine Attack: +6%
Applies in the situation named by each effect.
Level 3
Ranged Troop Attack / Siege Machine Attack: +4%
Applies in the situation named by each effect.
Level 2
Ranged Troop Attack / Siege Machine Attack: +2%
Applies in the situation named by each effect.
Level 1
Ranged Troop Attack / Siege Machine Attack: +1%
Applies in the situation named by each effect.
Iron Warrior
Level 5 · Maximum level
Enemy Wounded into Death when attacking: +10%
Applies in the situation named by each effect.
Level 4
Enemy Wounded into Death when attacking: +6%
Applies in the situation named by each effect.
Level 3
Enemy Wounded into Death when attacking: +4%
Applies in the situation named by each effect.
Level 2
Enemy Wounded into Death when attacking: +2%
Applies in the situation named by each effect.
Level 1
Enemy Wounded into Death when attacking: +1%
Applies in the situation named by each effect.
Battle of Stirling Bridge
Level 5 · Maximum level
Siege Machine Attack: +26%
Siege Machine HP: +26%
Applies in the situation named by each effect.
Level 4
Siege Machine Attack: +16%
Siege Machine HP: +16%
Applies in the situation named by each effect.
Level 3
Siege Machine Attack: +11%
Siege Machine HP: +11%
Applies in the situation named by each effect.
Level 2
Siege Machine Attack: +6%
Siege Machine HP: +6%
Applies in the situation named by each effect.
Level 1
Siege Machine Attack: +3%
Siege Machine HP: +3%
Applies in the situation named by each effect.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.