THE GENERAL LIBRARY

Spartacus in Evony

Legendary · Gathering / hunting · Skills, specialties and starting attributes.

Spartacus portrait

Spartacus

A Thracian gladiator who was one of the escaped slave leaders in the Third Servile War.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1107.96–7.96
Defense1127.91–7.91
Leadership956.35–6.35
Politics365.35–5.35

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

Gladiator

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Increases March Speed by 75% towards Monsters when General is leading the army.

  • March Speed to Monsters: +75%Applies in the situation named by the effect.
Ascension stage 1
  • March Speed to Monsters: +75%Applies in the situation named by the effect.
  • Ground Troop Defense on Monsters / Mounted Troop Defense on Monsters: +15%Applies in the situation named by the effect.
  • Stamina cost when attacking Monsters: -5%Applies in the situation named by the effect.
Ascension stage 2
  • March Speed to Monsters: +75%Applies in the situation named by the effect.
  • Ground Troop Defense on Monsters / Mounted Troop Defense on Monsters: +15%Applies in the situation named by the effect.
  • Stamina cost when attacking Monsters: -5%Applies in the situation named by the effect.
  • Double Item Drop Rate from Monsters: +10%Applies in the situation named by the effect.
Ascension stage 3
  • March Speed to Monsters: +75%Applies in the situation named by the effect.
  • Ground Troop Defense on Monsters / Mounted Troop Defense on Monsters: +15%Applies in the situation named by the effect.
  • Stamina cost when attacking Monsters: -5%Applies in the situation named by the effect.
  • Double Item Drop Rate from Monsters: +10%Applies in the situation named by the effect.
  • Ground Troop HP on Monsters / Mounted Troop HP on Monsters: +15%Applies in the situation named by the effect.
  • Stamina cost when attacking Monsters: -5%Applies in the situation named by the effect.
Ascension stage 4
  • March Speed to Monsters: +75%Applies in the situation named by the effect.
  • Ground Troop Defense on Monsters / Mounted Troop Defense on Monsters: +15%Applies in the situation named by the effect.
  • Stamina cost when attacking Monsters: -5%Applies in the situation named by the effect.
  • Double Item Drop Rate from Monsters: +10%Applies in the situation named by the effect.
  • Ground Troop HP on Monsters / Mounted Troop HP on Monsters: +15%Applies in the situation named by the effect.
  • Stamina cost when attacking Monsters: -5%Applies in the situation named by the effect.
  • Mounted Troop Attack on Monsters: +20%Applies in the situation named by the effect.
  • Mounted Troop HP on Monsters: +20%Applies in the situation named by the effect.
Ascension stage 5
  • March Speed to Monsters: +75%Applies in the situation named by the effect.
  • Ground Troop Defense on Monsters / Mounted Troop Defense on Monsters: +15%Applies in the situation named by the effect.
  • Stamina cost when attacking Monsters: -5%Applies in the situation named by the effect.
  • Double Item Drop Rate from Monsters: +10%Applies in the situation named by the effect.
  • Ground Troop HP on Monsters / Mounted Troop HP on Monsters: +15%Applies in the situation named by the effect.
  • Stamina cost when attacking Monsters: -5%Applies in the situation named by the effect.
  • Mounted Troop Attack on Monsters: +20%Applies in the situation named by the effect.
  • Mounted Troop HP on Monsters: +20%Applies in the situation named by the effect.
  • Mounted Troop Attack on Monsters: +40%Applies in the situation named by the effect.
  • Mounted Troop HP on Monsters: +20%Applies in the situation named by the effect.

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Mounted Troop Formation

Level 5 · Maximum level
  • Mounted Troop Attack: +10%
  • Mounted Troop Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Mounted Troop Attack: +6%
  • Mounted Troop Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Mounted Troop Attack: +4%
  • Mounted Troop Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Mounted Troop Attack: +2%
  • Mounted Troop Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Mounted Troop Attack: +1%
  • Mounted Troop Defense: +1%

Applies in the situation named by each effect.

Sabotage

Level 5 · Maximum level
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%

Applies in the situation named by each effect.

Level 4
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -6%

Applies in the situation named by each effect.

Level 3
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -4%

Applies in the situation named by each effect.

Level 2
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -2%

Applies in the situation named by each effect.

Level 1
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -1%

Applies in the situation named by each effect.

Unparalleled Leader

Level 5 · Maximum level
  • Attacking Troops' Death to Wounded Rate: +10%

Applies in the situation named by each effect.

Level 4
  • Attacking Troops' Death to Wounded Rate: +6%

Applies in the situation named by each effect.

Level 3
  • Attacking Troops' Death to Wounded Rate: +4%

Applies in the situation named by each effect.

Level 2
  • Attacking Troops' Death to Wounded Rate: +2%

Applies in the situation named by each effect.

Level 1
  • Attacking Troops' Death to Wounded Rate: +1%

Applies in the situation named by each effect.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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