Epic · Mixed troops · Skills, specialties and starting attributes.
Saladin
A famous hero from the Arab world.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
104
7.9–7.9
Defense
106
8.31–8.31
Leadership
116
9.23–9.23
Politics
109
8.48–8.48
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Red Battle
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Turns 10% of the defending enemy's wounded troops into dead troops during the battle when General is leading the army.
Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
Ascension stage 1
Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +10%Applies in the situation named by the effect.
Attacking Ranged Troop HP / Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
Ascension stage 2
Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +10%Applies in the situation named by the effect.
Attacking Ranged Troop HP / Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +10%Applies in the situation named by the effect.
Attacking Ranged Troop HP / Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Ascension stage 4
Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +20%Applies in the situation named by the effect.
Attacking Ranged Troop HP / Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +10%Applies in the situation named by the effect.
Ascension stage 5
Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +20%Applies in the situation named by the effect.
Attacking Ranged Troop HP / Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +20%Applies in the situation named by the effect.
Attacking Ranged Troop HP / Attacking Siege Machine HP: +15%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.