Epic · City defense · Skills, specialties and starting attributes.
Ly Thuong Kiet
A Vietnamese general and admiral during the Lý Dynasty in Vietnam.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
107
8.29–8.29
Defense
115
8.63–8.63
Leadership
103
8.83–8.83
Politics
105
7.83–7.83
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Vietnamese Warrior
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases the traps' triggering rate by 60% and in-city ranged troops' attack and defense by 30% when General is the Main City's Defense General.
Trap Triggering Chance: +60%Applies in the situation named by the effect.
In City Ranged Troop Attack / In City Ranged Troop Defense: +30%Applies in the situation named by the effect.
Ascension stage 1
Trap Triggering Chance: +60%Applies in the situation named by the effect.
In City Ranged Troop Attack / In City Ranged Troop Defense: +30%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +10%Applies in the situation named by the effect.
In City Ground Troop HP / In City Mounted Troop HP: +10%Applies in the situation named by the effect.
Ascension stage 2
Trap Triggering Chance: +60%Applies in the situation named by the effect.
In City Ranged Troop Attack / In City Ranged Troop Defense: +30%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +10%Applies in the situation named by the effect.
In City Ground Troop HP / In City Mounted Troop HP: +10%Applies in the situation named by the effect.
Hospital Capacity: +15%Applies in the situation named by the effect.
Ascension stage 3
Trap Triggering Chance: +60%Applies in the situation named by the effect.
In City Ranged Troop Attack / In City Ranged Troop Defense: +30%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +30%Applies in the situation named by the effect.
In City Ground Troop HP / In City Mounted Troop HP: +10%Applies in the situation named by the effect.
Hospital Capacity: +15%Applies in the situation named by the effect.
In City Ranged Troop Defense: +20%Applies in the situation named by the effect.
Ascension stage 4
Trap Triggering Chance: +60%Applies in the situation named by the effect.
In City Ranged Troop Attack / In City Ranged Troop Defense: +30%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +30%Applies in the situation named by the effect.
In City Ground Troop HP / In City Mounted Troop HP: +30%Applies in the situation named by the effect.
Hospital Capacity: +15%Applies in the situation named by the effect.
In City Ranged Troop Defense: +20%Applies in the situation named by the effect.
In City Ranged Troop HP: +20%Applies in the situation named by the effect.
Ascension stage 5
Trap Triggering Chance: +60%Applies in the situation named by the effect.
In City Ranged Troop Attack / In City Ranged Troop Defense: +50%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +30%Applies in the situation named by the effect.
In City Ground Troop HP / In City Mounted Troop HP: +30%Applies in the situation named by the effect.
Hospital Capacity: +15%Applies in the situation named by the effect.
In City Ranged Troop Defense: +20%Applies in the situation named by the effect.
In City Ranged Troop HP: +40%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Ranged Troop Formation
Level 5 · Maximum level
Ranged Troop Attack: +10%
Ranged Troop Defense: +10%
Applies in the situation named by each effect.
Level 4
Ranged Troop Attack: +6%
Ranged Troop Defense: +6%
Applies in the situation named by each effect.
Level 3
Ranged Troop Attack: +4%
Ranged Troop Defense: +4%
Applies in the situation named by each effect.
Level 2
Ranged Troop Attack: +2%
Ranged Troop Defense: +2%
Applies in the situation named by each effect.
Level 1
Ranged Troop Attack: +1%
Ranged Troop Defense: +1%
Applies in the situation named by each effect.
Fortification
Level 5 · Maximum level
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +6%
Requires wall-general appointment.
Level 4
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +4%
Requires wall-general appointment.
Level 3
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +3%
Requires wall-general appointment.
Level 2
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +2%
Requires wall-general appointment.
Level 1
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +1%
Requires wall-general appointment.
Ranged Troop Ares
Level 5 · Maximum level
Ranged Troop Attack: +10%
Ranged Troop HP: +10%
Ranged Troop Defense: +10%
Applies in the situation named by each effect.
Level 4
Ranged Troop Attack: +6%
Ranged Troop HP: +6%
Ranged Troop Defense: +6%
Applies in the situation named by each effect.
Level 3
Ranged Troop Attack: +4%
Ranged Troop HP: +4%
Ranged Troop Defense: +4%
Applies in the situation named by each effect.
Level 2
Ranged Troop Attack: +2%
Ranged Troop HP: +2%
Ranged Troop Defense: +2%
Applies in the situation named by each effect.
Level 1
Ranged Troop Attack: +1%
Ranged Troop HP: +1%
Ranged Troop Defense: +1%
Applies in the situation named by each effect.
Battle at the Nhu Nguyệt River
Level 5 · Maximum level
In City Ranged Troop Attack: +36%
Hospital Capacity: +16%
Requires wall-general appointment.
Level 4
In City Ranged Troop Attack: +22%
Hospital Capacity: +10%
Requires wall-general appointment.
Level 3
In City Ranged Troop Attack: +15%
Hospital Capacity: +7%
Requires wall-general appointment.
Level 2
In City Ranged Troop Attack: +8%
Hospital Capacity: +4%
Requires wall-general appointment.
Level 1
In City Ranged Troop Attack: +4%
Hospital Capacity: +2%
Requires wall-general appointment.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.