Epic · Subordinate city · Skills, specialties and starting attributes.
Jester
A jester from the April Fool's Day.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
108
7.91–7.91
Defense
103
8.04–8.04
Leadership
98
8.33–8.33
Politics
80
7.21–7.21
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Atrophy
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Reduces enemy troops' attack by 15% when General is leading the army.
Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -15%Applies in the situation named by the effect.
Ascension stage 1
Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -15%Applies in the situation named by the effect.
Enemy Ground Troop Attack: -15%Applies in the situation named by the effect.
Enemy Ranged Troop Attack: -15%Applies in the situation named by the effect.
Ascension stage 2
Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -15%Applies in the situation named by the effect.
Enemy Ground Troop Attack: -15%Applies in the situation named by the effect.
Enemy Ranged Troop Attack: -15%Applies in the situation named by the effect.
Subordinate City Training Speed: +30%Applies in the situation named by the effect.
Ascension stage 3
Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -15%Applies in the situation named by the effect.
Enemy Ground Troop Attack: -15%Applies in the situation named by the effect.
Enemy Ranged Troop Attack: -15%Applies in the situation named by the effect.
Subordinate City Training Speed: +30%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
Enemy Ground Troop Attack / Enemy Mounted Troop Attack: -15%Applies in the situation named by the effect.
Ascension stage 4
Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -15%Applies in the situation named by the effect.
Enemy Ground Troop Attack: -15%Applies in the situation named by the effect.
Enemy Ranged Troop Attack: -15%Applies in the situation named by the effect.
Subordinate City Training Speed: +30%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
Enemy Ground Troop Attack / Enemy Mounted Troop Attack: -15%Applies in the situation named by the effect.
Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
Ascension stage 5
Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -15%Applies in the situation named by the effect.
Enemy Ground Troop Attack: -15%Applies in the situation named by the effect.
Enemy Ranged Troop Attack: -15%Applies in the situation named by the effect.
Subordinate City Training Speed: +30%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
Enemy Ground Troop Attack / Enemy Mounted Troop Attack: -15%Applies in the situation named by the effect.
Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Siege Machine Defense
Level 5 · Maximum level
Siege Machine HP: +10%
Siege Machine Defense: +10%
Applies in the situation named by each effect.
Level 4
Siege Machine HP: +6%
Siege Machine Defense: +6%
Applies in the situation named by each effect.
Level 3
Siege Machine HP: +4%
Siege Machine Defense: +4%
Applies in the situation named by each effect.
Level 2
Siege Machine HP: +2%
Siege Machine Defense: +2%
Applies in the situation named by each effect.
Level 1
Siege Machine HP: +1%
Siege Machine Defense: +1%
Applies in the situation named by each effect.
Suppress
Level 5 · Maximum level
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%
Applies in the situation named by each effect.
Level 4
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -6%
Applies in the situation named by each effect.
Level 3
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -4%
Applies in the situation named by each effect.
Level 2
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -2%
Applies in the situation named by each effect.
Level 1
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -1%