THE GENERAL LIBRARY

Isaac Brock in Evony

Epic · City defense · Skills, specialties and starting attributes.

Isaac Brock portrait

Isaac Brock

British Army Major General, who commanded all forces in northern Canada.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1188.92–8.92
Defense1188.9–8.9
Leadership1188.95–8.95
Politics1128.52–8.52

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

Siege of Detroit

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Increases in-city ground troops and mounted troops' attack and HP by 30%, and in-city ground troops' attack and defense by 20% when General is the Main City Defense General.

  • In City Ground Troop Attack / In City Mounted Troop Attack / In City Ground Troop HP / In City Mounted Troop HP: +30%Applies in the situation named by the effect.
  • In City Ground Troop Attack / In City Ground Troop Defense: +20%Applies in the situation named by the effect.
Ascension stage 1
  • In City Ground Troop Attack / In City Mounted Troop Attack / In City Ground Troop HP / In City Mounted Troop HP: +30%Applies in the situation named by the effect.
  • In City Ground Troop Attack / In City Ground Troop Defense: +20%Applies in the situation named by the effect.
  • In City Ground Troop Attack / In City Mounted Troop Attack: +5%Applies in the situation named by the effect.
  • In City Ground Troop HP / In City Mounted Troop HP: +5%Applies in the situation named by the effect.
Ascension stage 2
  • In City Ground Troop Attack / In City Mounted Troop Attack / In City Ground Troop HP / In City Mounted Troop HP: +30%Applies in the situation named by the effect.
  • In City Ground Troop Attack / In City Ground Troop Defense: +20%Applies in the situation named by the effect.
  • In City Ground Troop Attack / In City Mounted Troop Attack: +5%Applies in the situation named by the effect.
  • In City Ground Troop HP / In City Mounted Troop HP: +5%Applies in the situation named by the effect.
  • Hospital Capacity: +20%Applies in the situation named by the effect.
  • In City Ground Troop Attack: +5%Applies in the situation named by the effect.
Ascension stage 3
  • In City Ground Troop Attack / In City Mounted Troop Attack / In City Ground Troop HP / In City Mounted Troop HP: +30%Applies in the situation named by the effect.
  • In City Ground Troop Attack / In City Ground Troop Defense: +20%Applies in the situation named by the effect.
  • In City Ground Troop Attack / In City Mounted Troop Attack: +5%Applies in the situation named by the effect.
  • In City Ground Troop HP / In City Mounted Troop HP: +5%Applies in the situation named by the effect.
  • Hospital Capacity: +20%Applies in the situation named by the effect.
  • In City Ground Troop Attack: +5%Applies in the situation named by the effect.
  • In City Ranged Troop Defense / In City Siege Machine Defense: +15%Applies in the situation named by the effect.
  • In City Ranged Troop HP / In City Siege Machine HP: +15%Applies in the situation named by the effect.
Ascension stage 4
  • In City Ground Troop Attack / In City Mounted Troop Attack / In City Ground Troop HP / In City Mounted Troop HP: +30%Applies in the situation named by the effect.
  • In City Ground Troop Attack / In City Ground Troop Defense: +20%Applies in the situation named by the effect.
  • In City Ground Troop Attack / In City Mounted Troop Attack: +5%Applies in the situation named by the effect.
  • In City Ground Troop HP / In City Mounted Troop HP: +5%Applies in the situation named by the effect.
  • Hospital Capacity: +20%Applies in the situation named by the effect.
  • In City Ground Troop Attack: +5%Applies in the situation named by the effect.
  • In City Ranged Troop Defense / In City Siege Machine Defense: +15%Applies in the situation named by the effect.
  • In City Ranged Troop HP / In City Siege Machine HP: +15%Applies in the situation named by the effect.
  • In City Ground Troop Defense / In City Ranged Troop Defense / In City Mounted Troop Defense / In City Siege Machine Defense: +10%Applies in the situation named by the effect.
  • In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +10%Applies in the situation named by the effect.
Ascension stage 5
  • In City Ground Troop Attack / In City Mounted Troop Attack / In City Ground Troop HP / In City Mounted Troop HP: +30%Applies in the situation named by the effect.
  • In City Ground Troop Attack / In City Ground Troop Defense: +20%Applies in the situation named by the effect.
  • In City Ground Troop Attack / In City Mounted Troop Attack: +5%Applies in the situation named by the effect.
  • In City Ground Troop HP / In City Mounted Troop HP: +5%Applies in the situation named by the effect.
  • Hospital Capacity: +20%Applies in the situation named by the effect.
  • In City Ground Troop Attack: +5%Applies in the situation named by the effect.
  • In City Ranged Troop Defense / In City Siege Machine Defense: +15%Applies in the situation named by the effect.
  • In City Ranged Troop HP / In City Siege Machine HP: +15%Applies in the situation named by the effect.
  • In City Ground Troop Defense / In City Ranged Troop Defense / In City Mounted Troop Defense / In City Siege Machine Defense: +10%Applies in the situation named by the effect.
  • In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +10%Applies in the situation named by the effect.
  • In City Ground Troop Attack: +40%Applies in the situation named by the effect.
  • In City Ground Troop Defense / In City Ground Troop HP: +20%Applies in the situation named by the effect.

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Ground Troop Defense

Level 5 · Maximum level
  • Ground Troop HP: +10%
  • Ground Troop Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Ground Troop HP: +6%
  • Ground Troop Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Ground Troop HP: +4%
  • Ground Troop Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Ground Troop HP: +2%
  • Ground Troop Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Ground Troop HP: +1%
  • Ground Troop Defense: +1%

Applies in the situation named by each effect.

Fortification

Level 5 · Maximum level
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +6%

Requires wall-general appointment.

Level 4
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +4%

Requires wall-general appointment.

Level 3
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +3%

Requires wall-general appointment.

Level 2
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +2%

Requires wall-general appointment.

Level 1
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +1%

Requires wall-general appointment.

Ground Troop Ares

Level 5 · Maximum level
  • Ground Troop Attack: +10%
  • Ground Troop HP: +10%
  • Ground Troop Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Ground Troop Attack: +6%
  • Ground Troop HP: +6%
  • Ground Troop Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Ground Troop Attack: +4%
  • Ground Troop HP: +4%
  • Ground Troop Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Ground Troop Attack: +2%
  • Ground Troop HP: +2%
  • Ground Troop Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Ground Troop Attack: +1%
  • Ground Troop HP: +1%
  • Ground Troop Defense: +1%

Applies in the situation named by each effect.

The Hero of Upper Canada

Level 5 · Maximum level
  • In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +10%
  • In City Ground Troop Attack: +40%
  • In City Ground Troop Defense: +15%

Applies in the situation named by each effect.

Level 4
  • In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +6%
  • In City Ground Troop Attack: +24%
  • In City Ground Troop Defense: +9%

Applies in the situation named by each effect.

Level 3
  • In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +4%
  • In City Ground Troop Attack: +16%
  • In City Ground Troop Defense: +6%

Applies in the situation named by each effect.

Level 2
  • In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +2%
  • In City Ground Troop Attack: +8%
  • In City Ground Troop Defense: +3%

Applies in the situation named by each effect.

Level 1
  • In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +1%
  • In City Ground Troop Attack: +4%
  • In City Ground Troop Defense: +1%

Applies in the situation named by each effect.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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