Epic · City defense · Skills, specialties and starting attributes.
Yi Sun-sin
A Korean naval commander, famed for his victories against the Japanese navy during the Imjin war in the Joseon Dynasty.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
115
8.51–8.51
Defense
112
8.87–8.87
Leadership
110
8.97–8.97
Politics
105
8.39–8.39
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Commander
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases in-city troops' attack by 10%, and in-city ground troops and mounted troops' attack by another 15% when General is the Main City Defense General.
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +10%Applies in the situation named by the effect.
In City Ground Troop Attack / In City Mounted Troop Attack: +15%Applies in the situation named by the effect.
Ascension stage 1
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +10%Applies in the situation named by the effect.
In City Ground Troop Attack / In City Mounted Troop Attack: +15%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +15%Applies in the situation named by the effect.
In City Ground Troop HP / In City Mounted Troop HP: +10%Applies in the situation named by the effect.
Ascension stage 2
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +10%Applies in the situation named by the effect.
In City Ground Troop Attack / In City Mounted Troop Attack: +15%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +15%Applies in the situation named by the effect.
In City Ground Troop HP / In City Mounted Troop HP: +10%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
Ascension stage 3
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +10%Applies in the situation named by the effect.
In City Ground Troop Attack / In City Mounted Troop Attack: +15%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +35%Applies in the situation named by the effect.
In City Ground Troop HP / In City Mounted Troop HP: +25%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
Ascension stage 4
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +10%Applies in the situation named by the effect.
In City Ground Troop Attack / In City Mounted Troop Attack: +35%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +50%Applies in the situation named by the effect.
In City Ground Troop HP / In City Mounted Troop HP: +25%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
Ascension stage 5
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +25%Applies in the situation named by the effect.
In City Ground Troop Attack / In City Mounted Troop Attack: +35%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +50%Applies in the situation named by the effect.
In City Ground Troop HP / In City Mounted Troop HP: +25%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Mounted Troop Assault
Level 5 · Maximum level
Mounted Troop Attack: +10%
Mounted Troop HP: +10%
Applies in the situation named by each effect.
Level 4
Mounted Troop Attack: +6%
Mounted Troop HP: +6%
Applies in the situation named by each effect.
Level 3
Mounted Troop Attack: +4%
Mounted Troop HP: +4%
Applies in the situation named by each effect.
Level 2
Mounted Troop Attack: +2%
Mounted Troop HP: +2%
Applies in the situation named by each effect.
Level 1
Mounted Troop Attack: +1%
Mounted Troop HP: +1%
Applies in the situation named by each effect.
Fortification
Level 5 · Maximum level
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +6%
Requires wall-general appointment.
Level 4
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +4%
Requires wall-general appointment.
Level 3
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +3%
Requires wall-general appointment.
Level 2
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +2%
Requires wall-general appointment.
Level 1
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +1%