Legendary · Mounted · Skills, specialties and starting attributes.
Philip Sheridan
A Union general and cavalry officer in the American Civil War.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
90
7.25–7.25
Defense
107
7.53–7.53
Leadership
109
7.68–7.68
Politics
67
6.25–6.25
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Ingenious Army
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases Mounted Troop Defense by 35% when General is leading the army.
Mounted Troop Defense: +35%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Mounted Troop Defense
Level 5 · Maximum level
Mounted Troop HP: +10%
Mounted Troop Defense: +10%
Applies in the situation named by each effect.
Level 4
Mounted Troop HP: +6%
Mounted Troop Defense: +6%
Applies in the situation named by each effect.
Level 3
Mounted Troop HP: +4%
Mounted Troop Defense: +4%
Applies in the situation named by each effect.
Level 2
Mounted Troop HP: +2%
Mounted Troop Defense: +2%
Applies in the situation named by each effect.
Level 1
Mounted Troop HP: +1%
Mounted Troop Defense: +1%
Applies in the situation named by each effect.
Defensive
Level 5 · Maximum level
Hospital Capacity: +10%
In City Ground Troop Attack / In City Mounted Troop Attack: +10%
Requires wall-general appointment.
Level 4
Hospital Capacity: +6%
In City Ground Troop Attack / In City Mounted Troop Attack: +6%
Requires wall-general appointment.
Level 3
Hospital Capacity: +4%
In City Ground Troop Attack / In City Mounted Troop Attack: +4%
Requires wall-general appointment.
Level 2
Hospital Capacity: +2%
In City Ground Troop Attack / In City Mounted Troop Attack: +2%
Requires wall-general appointment.
Level 1
Hospital Capacity: +1%
In City Ground Troop Attack / In City Mounted Troop Attack: +1%
Requires wall-general appointment.
Iron Warrior
Level 5 · Maximum level
Enemy Wounded into Death when attacking: +10%
Applies in the situation named by each effect.
Level 4
Enemy Wounded into Death when attacking: +6%
Applies in the situation named by each effect.
Level 3
Enemy Wounded into Death when attacking: +4%
Applies in the situation named by each effect.
Level 2
Enemy Wounded into Death when attacking: +2%
Applies in the situation named by each effect.
Level 1
Enemy Wounded into Death when attacking: +1%
Applies in the situation named by each effect.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.