THE GENERAL LIBRARY

Gilgamesh in Evony

Epic · Subordinate city · Skills, specialties and starting attributes.

Gilgamesh portrait

Gilgamesh

A hero in ancient Mesopotamian mythology and the protagonist of the Epic of Gilgamesh, who was a historical king of Uruk.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1178.9–8.9
Defense1118.69–8.69
Leadership1098.84–8.84
Politics1218.96–8.96

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

King of Uruk

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Reduces enemy ground troops' attack by 25% and enemy ranged troops and siege machines' defense by 40% when General is leading the army.

  • Enemy Ground Troop Attack: -25%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -40%Applies in the situation named by the effect.
Ascension stage 1
  • Enemy Ground Troop Attack: -25%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -50%Applies in the situation named by the effect.
  • Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Ascension stage 2
  • Enemy Ground Troop Attack: -25%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -50%Applies in the situation named by the effect.
  • Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +15%Applies in the situation named by the effect.
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack: -10%Applies in the situation named by the effect.
Ascension stage 3
  • Enemy Ground Troop Attack: -25%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -50%Applies in the situation named by the effect.
  • Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +15%Applies in the situation named by the effect.
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack: -10%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +20%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -15%Applies in the situation named by the effect.
Ascension stage 4
  • Enemy Ground Troop Attack: -25%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -50%Applies in the situation named by the effect.
  • Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +15%Applies in the situation named by the effect.
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack: -25%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +20%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -15%Applies in the situation named by the effect.
  • Enemy Ground Troop HP / Enemy Mounted Troop HP: -15%Applies in the situation named by the effect.
Ascension stage 5
  • Enemy Ground Troop Attack: -25%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -60%Applies in the situation named by the effect.
  • Enemy Ranged Troop HP / Enemy Siege Machine HP: -60%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +15%Applies in the situation named by the effect.
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack: -25%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +20%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -15%Applies in the situation named by the effect.
  • Enemy Ground Troop HP / Enemy Mounted Troop HP: -15%Applies in the situation named by the effect.

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Ground Troop Defense

Level 5 · Maximum level
  • Ground Troop HP: +10%
  • Ground Troop Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Ground Troop HP: +6%
  • Ground Troop Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Ground Troop HP: +4%
  • Ground Troop Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Ground Troop HP: +2%
  • Ground Troop Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Ground Troop HP: +1%
  • Ground Troop Defense: +1%

Applies in the situation named by each effect.

Sabotage

Level 5 · Maximum level
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%

Applies in the situation named by each effect.

Level 4
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -6%

Applies in the situation named by each effect.

Level 3
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -4%

Applies in the situation named by each effect.

Level 2
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -2%

Applies in the situation named by each effect.

Level 1
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -1%

Applies in the situation named by each effect.

War God

Level 5 · Maximum level
  • Ground Troop Attack / Ranged Troop Attack / Mounted Troop Attack / Siege Machine Attack: +6%

Applies in the situation named by each effect.

Level 4
  • Ground Troop Attack / Ranged Troop Attack / Mounted Troop Attack / Siege Machine Attack: +4%

Applies in the situation named by each effect.

Level 3
  • Ground Troop Attack / Ranged Troop Attack / Mounted Troop Attack / Siege Machine Attack: +3%

Applies in the situation named by each effect.

Level 2
  • Ground Troop Attack / Ranged Troop Attack / Mounted Troop Attack / Siege Machine Attack: +2%

Applies in the situation named by each effect.

Level 1
  • Ground Troop Attack / Ranged Troop Attack / Mounted Troop Attack / Siege Machine Attack: +1%

Applies in the situation named by each effect.

Slay Gugalanna

Level 5 · Maximum level
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack: -10%
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -25%
  • Enemy Ranged Troop HP / Enemy Siege Machine HP: -25%

Applies in the situation named by each effect.

Level 4
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack: -6%
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -15%
  • Enemy Ranged Troop HP / Enemy Siege Machine HP: -15%

Applies in the situation named by each effect.

Level 3
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack: -4%
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -9%
  • Enemy Ranged Troop HP / Enemy Siege Machine HP: -9%

Applies in the situation named by each effect.

Level 2
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack: -2%
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -5%
  • Enemy Ranged Troop HP / Enemy Siege Machine HP: -5%

Applies in the situation named by each effect.

Level 1
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack: -1%
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -2%
  • Enemy Ranged Troop HP / Enemy Siege Machine HP: -2%

Applies in the situation named by each effect.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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