THE GENERAL LIBRARY

Askia Muhammad I in Evony

Epic · Duty · Skills, specialties and starting attributes.

Askia Muhammad I portrait

Askia Muhammad I

An emperor, military commander, and political reformer of the Songhai Empire.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1008.14–8.14
Defense1028.17–8.17
Leadership1098.37–8.37
Politics1098.84–8.84

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

King of Gold

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Reduces the Gem and resource cost of siege machines repairing by 15% and increases in-city siege machines' attack by 25% when General is the Trap Factory Officer.

  • Siege Machine Repairing Cost: -15%Requires the matching duty appointment (building 25).
  • In City Siege Machine Attack: +25%Requires the matching duty appointment (building 25).
Ascension stage 1
  • Siege Machine Repairing Cost: -15%Requires the matching duty appointment (building 25).
  • In City Siege Machine Attack: +25%Requires the matching duty appointment (building 25).
  • In City Ground Troop Defense / In City Mounted Troop Defense: +10%Requires the matching duty appointment (building 25).
  • In City Ground Troop HP / In City Mounted Troop HP: +10%Requires the matching duty appointment (building 25).
Ascension stage 2
  • Siege Machine Repairing Cost: -15%Requires the matching duty appointment (building 25).
  • In City Siege Machine Attack: +25%Requires the matching duty appointment (building 25).
  • In City Ground Troop Defense / In City Mounted Troop Defense: +30%Requires the matching duty appointment (building 25).
  • In City Ground Troop HP / In City Mounted Troop HP: +10%Requires the matching duty appointment (building 25).
  • Damaged Siege Machine Capacity: +20%Requires the matching duty appointment (building 25).
Ascension stage 3
  • Siege Machine Repairing Cost: -15%Requires the matching duty appointment (building 25).
  • In City Siege Machine Attack: +25%Requires the matching duty appointment (building 25).
  • In City Ground Troop Defense / In City Mounted Troop Defense: +30%Requires the matching duty appointment (building 25).
  • In City Ground Troop HP / In City Mounted Troop HP: +30%Requires the matching duty appointment (building 25).
  • Damaged Siege Machine Capacity: +20%Requires the matching duty appointment (building 25).
  • Traps Building Speed: +20%Requires the matching duty appointment (building 25).
Ascension stage 4
  • Siege Machine Repairing Cost: -15%Requires the matching duty appointment (building 25).
  • In City Siege Machine Attack: +25%Requires the matching duty appointment (building 25).
  • In City Ground Troop Defense / In City Mounted Troop Defense: +45%Requires the matching duty appointment (building 25).
  • In City Ground Troop HP / In City Mounted Troop HP: +45%Requires the matching duty appointment (building 25).
  • Damaged Siege Machine Capacity: +20%Requires the matching duty appointment (building 25).
  • Traps Building Speed: +20%Requires the matching duty appointment (building 25).
Ascension stage 5
  • Siege Machine Repairing Cost: -15%Requires the matching duty appointment (building 25).
  • In City Siege Machine Attack: +40%Requires the matching duty appointment (building 25).
  • In City Ground Troop Defense / In City Mounted Troop Defense: +55%Requires the matching duty appointment (building 25).
  • In City Ground Troop HP / In City Mounted Troop HP: +55%Requires the matching duty appointment (building 25).
  • Damaged Siege Machine Capacity: +20%Requires the matching duty appointment (building 25).
  • Traps Building Speed: +20%Requires the matching duty appointment (building 25).

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Siege Machine Defense

Level 5 · Maximum level
  • Siege Machine HP: +10%
  • Siege Machine Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Siege Machine HP: +6%
  • Siege Machine Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Siege Machine HP: +4%
  • Siege Machine Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Siege Machine HP: +2%
  • Siege Machine Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Siege Machine HP: +1%
  • Siege Machine Defense: +1%

Applies in the situation named by each effect.

Trapping

Level 5 · Maximum level
  • Training Speed in this Subordinate City: +20%
  • Death into Survival Rate in this Subordinate City: +6%

Applies in the situation named by each effect.

Level 4
  • Training Speed in this Subordinate City: +12%
  • Death into Survival Rate in this Subordinate City: +4%

Applies in the situation named by each effect.

Level 3
  • Training Speed in this Subordinate City: +8%
  • Death into Survival Rate in this Subordinate City: +3%

Applies in the situation named by each effect.

Level 2
  • Training Speed in this Subordinate City: +4%
  • Death into Survival Rate in this Subordinate City: +2%

Applies in the situation named by each effect.

Level 1
  • Training Speed in this Subordinate City: +2%
  • Death into Survival Rate in this Subordinate City: +1%

Applies in the situation named by each effect.

Sage

Level 5 · Maximum level
  • Traps Building Speed: +40%
  • Damaged Siege Machine Capacity: +20%

Requires the matching duty appointment.

Level 4
  • Traps Building Speed: +24%
  • Damaged Siege Machine Capacity: +12%

Requires the matching duty appointment.

Level 3
  • Traps Building Speed: +16%
  • Damaged Siege Machine Capacity: +8%

Requires the matching duty appointment.

Level 2
  • Traps Building Speed: +8%
  • Damaged Siege Machine Capacity: +4%

Requires the matching duty appointment.

Level 1
  • Traps Building Speed: +4%
  • Damaged Siege Machine Capacity: +2%

Requires the matching duty appointment.

Empire of Songhai

Level 5 · Maximum level
  • Siege Machine Repairing Cost: -16%
  • Traps Building Speed: +60%

Requires the matching duty appointment.

Level 4
  • Siege Machine Repairing Cost: -10%
  • Traps Building Speed: +36%

Requires the matching duty appointment.

Level 3
  • Siege Machine Repairing Cost: -7%
  • Traps Building Speed: +24%

Requires the matching duty appointment.

Level 2
  • Siege Machine Repairing Cost: -4%
  • Traps Building Speed: +12%

Requires the matching duty appointment.

Level 1
  • Siege Machine Repairing Cost: -2%
  • Traps Building Speed: +6%

Requires the matching duty appointment.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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