Epic · Subordinate city · Skills, specialties and starting attributes.
Pompey
A leading general and statesman of the Roman Republic.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
102
7.77–7.77
Defense
101
8.33–8.33
Leadership
119
9.41–9.41
Politics
111
8.74–8.74
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Roman Consul
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Boosts the Gold Production Speed by 75% in Subordinate City when General is the Mayor.
Increases Gold Production Speed in Subordinate City: +75%Applies in the situation named by the effect.
Ascension stage 1
Increases Gold Production Speed in Subordinate City: +75%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -10%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Mounted Troop HP: -10%Applies in the situation named by the effect.
Ascension stage 2
Increases Gold Production Speed in Subordinate City: +75%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -10%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Mounted Troop HP: -10%Applies in the situation named by the effect.
Subordinate City Training Speed: +10%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Ascension stage 3
Increases Gold Production Speed in Subordinate City: +75%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -10%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Mounted Troop HP: -10%Applies in the situation named by the effect.
Subordinate City Training Speed: +10%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
Ascension stage 4
Increases Gold Production Speed in Subordinate City: +75%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -25%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Mounted Troop HP: -25%Applies in the situation named by the effect.
Subordinate City Training Speed: +10%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
Ascension stage 5
Increases Gold Production Speed in Subordinate City: +75%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -25%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Mounted Troop HP: -25%Applies in the situation named by the effect.
Subordinate City Training Speed: +10%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
Enemy Ground Troop Attack / Enemy Mounted Troop Attack: -25%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Ground Troop Formation
Level 5 · Maximum level
Ground Troop Attack: +10%
Ground Troop Defense: +10%
Applies in the situation named by each effect.
Level 4
Ground Troop Attack: +6%
Ground Troop Defense: +6%
Applies in the situation named by each effect.
Level 3
Ground Troop Attack: +4%
Ground Troop Defense: +4%
Applies in the situation named by each effect.
Level 2
Ground Troop Attack: +2%
Ground Troop Defense: +2%
Applies in the situation named by each effect.
Level 1
Ground Troop Attack: +1%
Ground Troop Defense: +1%
Applies in the situation named by each effect.
Pacify
Level 5 · Maximum level
Increases Gold Production Speed in Subordinate City: +36%
Increases Construction Speed in Subordinate City: +36%
Applies in the situation named by each effect.
Level 4
Increases Gold Production Speed in Subordinate City: +22%
Increases Construction Speed in Subordinate City: +22%
Applies in the situation named by each effect.
Level 3
Increases Gold Production Speed in Subordinate City: +15%
Increases Construction Speed in Subordinate City: +15%
Applies in the situation named by each effect.
Level 2
Increases Gold Production Speed in Subordinate City: +8%
Increases Construction Speed in Subordinate City: +8%
Applies in the situation named by each effect.
Level 1
Increases Gold Production Speed in Subordinate City: +4%
Increases Construction Speed in Subordinate City: +4%
Applies in the situation named by each effect.
King's Ambition
Level 5 · Maximum level
Troop death into troop soul rate in the main city: +10%
Applies in the situation named by each effect.
Level 4
Troop death into troop soul rate in the main city: +6%
Applies in the situation named by each effect.
Level 3
Troop death into troop soul rate in the main city: +4%
Applies in the situation named by each effect.
Level 2
Troop death into troop soul rate in the main city: +2%
Applies in the situation named by each effect.
Level 1
Troop death into troop soul rate in the main city: +1%
Applies in the situation named by each effect.
Battle of the Lycus
Level 5 · Maximum level
Death into Survival Rate in this Subordinate City: +16%
Applies in the situation named by each effect.
Level 4
Death into Survival Rate in this Subordinate City: +10%
Applies in the situation named by each effect.
Level 3
Death into Survival Rate in this Subordinate City: +7%
Applies in the situation named by each effect.
Level 2
Death into Survival Rate in this Subordinate City: +4%
Applies in the situation named by each effect.
Level 1
Death into Survival Rate in this Subordinate City: +2%
Applies in the situation named by each effect.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.