Epic · Subordinate city · Skills, specialties and starting attributes.
Charles the Great
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
103
7.84–7.84
Defense
100
7.83–7.83
Leadership
110
8.66–8.66
Politics
114
8.98–8.98
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Domination
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Boosts the Gold Production Speed by 75% in Subordinate City when General is the Mayor.
Increases Gold Production Speed in Subordinate City: +75%Applies in the situation named by the effect.
Ascension stage 1
Increases Gold Production Speed in Subordinate City: +75%Applies in the situation named by the effect.
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -15%Applies in the situation named by the effect.
Ascension stage 2
Increases Gold Production Speed in Subordinate City: +75%Applies in the situation named by the effect.
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -15%Applies in the situation named by the effect.
Subordinate City Training Speed: +30%Applies in the situation named by the effect.
Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -5%Applies in the situation named by the effect.
Ascension stage 3
Increases Gold Production Speed in Subordinate City: +75%Applies in the situation named by the effect.
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -15%Applies in the situation named by the effect.
Subordinate City Training Speed: +30%Applies in the situation named by the effect.
Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -5%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +20%Applies in the situation named by the effect.
Enemy Ranged Troop HP / Enemy Siege Machine HP: -5%Applies in the situation named by the effect.
Ascension stage 4
Increases Gold Production Speed in Subordinate City: +75%Applies in the situation named by the effect.
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -15%Applies in the situation named by the effect.
Subordinate City Training Speed: +30%Applies in the situation named by the effect.
Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -5%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +20%Applies in the situation named by the effect.
Enemy Ranged Troop HP / Enemy Siege Machine HP: -5%Applies in the situation named by the effect.
Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
Ascension stage 5
Increases Gold Production Speed in Subordinate City: +75%Applies in the situation named by the effect.
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -15%Applies in the situation named by the effect.
Subordinate City Training Speed: +30%Applies in the situation named by the effect.
Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -5%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +20%Applies in the situation named by the effect.
Enemy Ranged Troop HP / Enemy Siege Machine HP: -5%Applies in the situation named by the effect.
Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
Enemy Ranged Troop Attack: -20%Applies in the situation named by the effect.
Enemy Ranged Troop Defense: -15%Applies in the situation named by the effect.
Enemy Ranged Troop HP: -15%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Mounted Troop Formation
Level 5 · Maximum level
Mounted Troop Attack: +10%
Mounted Troop Defense: +10%
Applies in the situation named by each effect.
Level 4
Mounted Troop Attack: +6%
Mounted Troop Defense: +6%
Applies in the situation named by each effect.
Level 3
Mounted Troop Attack: +4%
Mounted Troop Defense: +4%
Applies in the situation named by each effect.
Level 2
Mounted Troop Attack: +2%
Mounted Troop Defense: +2%
Applies in the situation named by each effect.
Level 1
Mounted Troop Attack: +1%
Mounted Troop Defense: +1%
Applies in the situation named by each effect.
Trapping
Level 5 · Maximum level
Training Speed in this Subordinate City: +20%
Death into Survival Rate in this Subordinate City: +6%
Applies in the situation named by each effect.
Level 4
Training Speed in this Subordinate City: +12%
Death into Survival Rate in this Subordinate City: +4%
Applies in the situation named by each effect.
Level 3
Training Speed in this Subordinate City: +8%
Death into Survival Rate in this Subordinate City: +3%
Applies in the situation named by each effect.
Level 2
Training Speed in this Subordinate City: +4%
Death into Survival Rate in this Subordinate City: +2%
Applies in the situation named by each effect.
Level 1
Training Speed in this Subordinate City: +2%
Death into Survival Rate in this Subordinate City: +1%
Applies in the situation named by each effect.
Ruler
Level 5 · Maximum level
Increases Troop Capacity in Subordinate City: +36%
Applies in the situation named by each effect.
Level 4
Increases Troop Capacity in Subordinate City: +22%
Applies in the situation named by each effect.
Level 3
Increases Troop Capacity in Subordinate City: +15%
Applies in the situation named by each effect.
Level 2
Increases Troop Capacity in Subordinate City: +8%
Applies in the situation named by each effect.
Level 1
Increases Troop Capacity in Subordinate City: +4%
Applies in the situation named by each effect.
Empire Founder
Level 5 · Maximum level
Increases Construction Speed in Subordinate City: +80%
Applies in the situation named by each effect.
Level 4
Increases Construction Speed in Subordinate City: +48%
Applies in the situation named by each effect.
Level 3
Increases Construction Speed in Subordinate City: +32%
Applies in the situation named by each effect.
Level 2
Increases Construction Speed in Subordinate City: +16%
Applies in the situation named by each effect.
Level 1
Increases Construction Speed in Subordinate City: +8%
Applies in the situation named by each effect.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.