Epic · Subordinate city · Skills, specialties and starting attributes.
Zhu Di
The third Emperor of the Ming Dynasty, who rose to power through unparalleled military brilliance and grand ambition.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
121
8.77–8.77
Defense
125
8.53–8.53
Leadership
127
8.65–8.65
Politics
119
8.61–8.61
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
The Yongle Emperor
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Reduces enemy ranged troops and siege machines' attack by 40% and enemy ground troops' defense and HP by 35% when General is leading the army.
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -40%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ground Troop HP: -35%Applies in the situation named by the effect.
Ascension stage 1
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -40%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ground Troop HP: -35%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -15%Applies in the situation named by the effect.
Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Ascension stage 2
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -40%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ground Troop HP: -35%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -15%Applies in the situation named by the effect.
Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Subordinate City Training Speed: +15%Applies in the situation named by the effect.
Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -30%Applies in the situation named by the effect.
Ascension stage 3
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -40%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ground Troop HP: -35%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -15%Applies in the situation named by the effect.
Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Subordinate City Training Speed: +15%Applies in the situation named by the effect.
Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -30%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -20%Applies in the situation named by the effect.
Ascension stage 4
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -40%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ground Troop HP: -35%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -15%Applies in the situation named by the effect.
Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Subordinate City Training Speed: +15%Applies in the situation named by the effect.
Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -30%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -20%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -20%Applies in the situation named by the effect.
Enemy Ground Troop Attack: -40%Applies in the situation named by the effect.
Ascension stage 5
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -40%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ground Troop HP: -35%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -15%Applies in the situation named by the effect.
Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Subordinate City Training Speed: +15%Applies in the situation named by the effect.
Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -30%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -20%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -20%Applies in the situation named by the effect.
Enemy Ground Troop Attack: -40%Applies in the situation named by the effect.
Enemy Siege Machine Attack: -30%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense / Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -15%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.