Epic · Duty · Skills, specialties and starting attributes.
Stilicho
A military commander in the Roman army, who became the most powerful man in the Western Roman Empire.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
115
8.75–8.75
Defense
113
8.71–8.71
Leadership
112
8.71–8.71
Politics
120
9.15–9.15
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Shield of Rome
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases mounted troops' attack by 15% and mounted troops' defense and HP by 10% when General is the Stables Officer.
Mounted Troop Attack: +15%Requires the matching duty appointment (building 10).
In City Ground Troop Defense / In City Ranged Troop Defense / In City Mounted Troop Defense / In City Siege Machine Defense: +15%Requires the matching duty appointment (building 10).
In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +15%Requires the matching duty appointment (building 10).
Ascension stage 2
Mounted Troop Attack: +15%Requires the matching duty appointment (building 10).
In City Ground Troop Defense / In City Ranged Troop Defense / In City Mounted Troop Defense / In City Siege Machine Defense: +15%Requires the matching duty appointment (building 10).
In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +15%Requires the matching duty appointment (building 10).
Mounted Troop Training Speed: +30%Requires the matching duty appointment (building 10).
In City Ground Troop Defense / In City Ranged Troop Defense / In City Mounted Troop Defense / In City Siege Machine Defense: +15%Requires the matching duty appointment (building 10).
In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +15%Requires the matching duty appointment (building 10).
Mounted Troop Training Speed: +30%Requires the matching duty appointment (building 10).
In City Ground Troop Defense / In City Ranged Troop Defense / In City Mounted Troop Defense / In City Siege Machine Defense: +40%Requires the matching duty appointment (building 10).
In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +40%Requires the matching duty appointment (building 10).
Mounted Troop Training Speed: +30%Requires the matching duty appointment (building 10).
In City Ground Troop Defense / In City Ranged Troop Defense / In City Mounted Troop Defense / In City Siege Machine Defense: +40%Requires the matching duty appointment (building 10).
In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +40%Requires the matching duty appointment (building 10).
Mounted Troop Training Speed: +30%Requires the matching duty appointment (building 10).
Mounted Troop Training Capacity: +30%Requires the matching duty appointment (building 10).
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -15%Requires the matching duty appointment (building 10).
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Mounted Troop Defense
Level 5 · Maximum level
Mounted Troop HP: +10%
Mounted Troop Defense: +10%
Applies in the situation named by each effect.
Level 4
Mounted Troop HP: +6%
Mounted Troop Defense: +6%
Applies in the situation named by each effect.
Level 3
Mounted Troop HP: +4%
Mounted Troop Defense: +4%
Applies in the situation named by each effect.
Level 2
Mounted Troop HP: +2%
Mounted Troop Defense: +2%
Applies in the situation named by each effect.
Level 1
Mounted Troop HP: +1%
Mounted Troop Defense: +1%
Applies in the situation named by each effect.
Formation
Level 5 · Maximum level
Ground Troop Attack / Mounted Troop Attack: +10%
Applies in the situation named by each effect.
Level 4
Ground Troop Attack / Mounted Troop Attack: +6%
Applies in the situation named by each effect.
Level 3
Ground Troop Attack / Mounted Troop Attack: +4%
Applies in the situation named by each effect.
Level 2
Ground Troop Attack / Mounted Troop Attack: +2%
Applies in the situation named by each effect.
Level 1
Ground Troop Attack / Mounted Troop Attack: +1%
Applies in the situation named by each effect.
Sage
Level 5 · Maximum level
Mounted Troop Training Speed: +20%
Mounted Troop Training Capacity: +20%
Requires the matching duty appointment.
Level 4
Mounted Troop Training Speed: +12%
Mounted Troop Training Capacity: +12%
Requires the matching duty appointment.
Level 3
Mounted Troop Training Speed: +8%
Mounted Troop Training Capacity: +8%
Requires the matching duty appointment.
Level 2
Mounted Troop Training Speed: +4%
Mounted Troop Training Capacity: +4%
Requires the matching duty appointment.
Level 1
Mounted Troop Training Speed: +2%
Mounted Troop Training Capacity: +2%
Requires the matching duty appointment.
Imperial Commander
Level 5 · Maximum level
Mounted Troop Training Speed: +30%
Mounted Troop Attack: +20%
Requires the matching duty appointment.
Level 4
Mounted Troop Training Speed: +18%
Mounted Troop Attack: +12%
Requires the matching duty appointment.
Level 3
Mounted Troop Training Speed: +12%
Mounted Troop Attack: +8%
Requires the matching duty appointment.
Level 2
Mounted Troop Training Speed: +6%
Mounted Troop Attack: +4%
Requires the matching duty appointment.
Level 1
Mounted Troop Training Speed: +3%
Mounted Troop Attack: +2%
Requires the matching duty appointment.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.