Epic · Mounted · Skills, specialties and starting attributes.
King Arthur
A legendary British leader who, according to medieval histories and romances, led the defence of Britain against Saxon invaders.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
109
8.14–8.14
Defense
105
8.25–8.25
Leadership
115
9.08–9.08
Politics
94
7.33–7.33
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Caliburn
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Reduces Research Time by 15 minutes when you own the general. Increases march size by 15% when general is leading the army. Increases mounted troops' attack and defense by 35% when general is leading the army to attack.
March Size Capacity: +15%Applies in the situation named by the effect.
Attacking Mounted Troop Attack / Attacking Mounted Troop Defense: +35%Applies in the situation named by the effect.
Ascension stage 1
March Size Capacity: +15%Applies in the situation named by the effect.
Attacking Mounted Troop Attack / Attacking Mounted Troop Defense: +35%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +20%Applies in the situation named by the effect.
March Speed to Monsters: +20%Applies in the situation named by the effect.
Ascension stage 2
March Size Capacity: +15%Applies in the situation named by the effect.
Attacking Mounted Troop Attack / Attacking Mounted Troop Defense: +35%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +20%Applies in the situation named by the effect.
March Speed to Monsters: +20%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
March Size Capacity: +15%Applies in the situation named by the effect.
Attacking Mounted Troop Attack / Attacking Mounted Troop Defense: +35%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +20%Applies in the situation named by the effect.
March Speed to Monsters: +20%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
March Speed to Monsters: +30%Applies in the situation named by the effect.
Ascension stage 4
March Size Capacity: +15%Applies in the situation named by the effect.
Attacking Mounted Troop Attack / Attacking Mounted Troop Defense: +35%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +20%Applies in the situation named by the effect.
March Speed to Monsters: +20%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
March Speed to Monsters: +30%Applies in the situation named by the effect.
Attacking Mounted Troop Defense: +20%Applies in the situation named by the effect.
Attacking Mounted Troop HP: +20%Applies in the situation named by the effect.
Ascension stage 5
March Size Capacity: +15%Applies in the situation named by the effect.
Attacking Mounted Troop Attack / Attacking Mounted Troop Defense: +35%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +20%Applies in the situation named by the effect.
March Speed to Monsters: +20%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
March Speed to Monsters: +30%Applies in the situation named by the effect.
Attacking Mounted Troop Defense: +20%Applies in the situation named by the effect.
Attacking Mounted Troop HP: +20%Applies in the situation named by the effect.
Attacking Ranged Troop Attack: +15%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +15%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Mounted Troop Formation
Level 5 · Maximum level
Mounted Troop Attack: +10%
Mounted Troop Defense: +10%
Applies in the situation named by each effect.
Level 4
Mounted Troop Attack: +6%
Mounted Troop Defense: +6%
Applies in the situation named by each effect.
Level 3
Mounted Troop Attack: +4%
Mounted Troop Defense: +4%
Applies in the situation named by each effect.
Level 2
Mounted Troop Attack: +2%
Mounted Troop Defense: +2%
Applies in the situation named by each effect.
Level 1
Mounted Troop Attack: +1%
Mounted Troop Defense: +1%
Applies in the situation named by each effect.
Bash
Level 5 · Maximum level
Ranged Troop Attack / Siege Machine Attack: +10%
Applies in the situation named by each effect.
Level 4
Ranged Troop Attack / Siege Machine Attack: +6%
Applies in the situation named by each effect.
Level 3
Ranged Troop Attack / Siege Machine Attack: +4%
Applies in the situation named by each effect.
Level 2
Ranged Troop Attack / Siege Machine Attack: +2%
Applies in the situation named by each effect.
Level 1
Ranged Troop Attack / Siege Machine Attack: +1%
Applies in the situation named by each effect.
King's Ambition
Level 5 · Maximum level
Troop death into troop soul rate in the main city: +10%
Applies in the situation named by each effect.
Level 4
Troop death into troop soul rate in the main city: +6%
Applies in the situation named by each effect.
Level 3
Troop death into troop soul rate in the main city: +4%
Applies in the situation named by each effect.
Level 2
Troop death into troop soul rate in the main city: +2%
Applies in the situation named by each effect.
Level 1
Troop death into troop soul rate in the main city: +1%