Epic · City defense · Skills, specialties and starting attributes.
Oda Oichi
The most beautiful lady of the late Sengoku period who has striking beauty look.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
110
8.72–8.72
Defense
120
9.08–9.08
Leadership
111
8.75–8.75
Politics
118
8.82–8.82
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Sengoku Beauty
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases in-city troops' attack by 15% and in-city ground troops' HP by 30% when General is the Main City Defense General.
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +15%Applies in the situation named by the effect.
In City Ground Troop HP: +30%Applies in the situation named by the effect.
Ascension stage 1
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +20%Applies in the situation named by the effect.
In City Ground Troop HP: +40%Applies in the situation named by the effect.
Ascension stage 2
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +20%Applies in the situation named by the effect.
In City Ground Troop HP: +40%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
Ascension stage 3
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +25%Applies in the situation named by the effect.
In City Ground Troop HP: +40%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
In City Ground Troop Defense: +30%Applies in the situation named by the effect.
Ascension stage 4
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +35%Applies in the situation named by the effect.
In City Ground Troop HP: +40%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
In City Ground Troop Defense: +30%Applies in the situation named by the effect.
In City Ranged Troop HP / In City Siege Machine HP: +20%Applies in the situation named by the effect.
Ascension stage 5
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +45%Applies in the situation named by the effect.
In City Ground Troop HP: +50%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
In City Ground Troop Defense: +40%Applies in the situation named by the effect.
In City Ranged Troop HP / In City Siege Machine HP: +20%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Ground Troop Defense
Level 5 · Maximum level
Ground Troop HP: +10%
Ground Troop Defense: +10%
Applies in the situation named by each effect.
Level 4
Ground Troop HP: +6%
Ground Troop Defense: +6%
Applies in the situation named by each effect.
Level 3
Ground Troop HP: +4%
Ground Troop Defense: +4%
Applies in the situation named by each effect.
Level 2
Ground Troop HP: +2%
Ground Troop Defense: +2%
Applies in the situation named by each effect.
Level 1
Ground Troop HP: +1%
Ground Troop Defense: +1%
Applies in the situation named by each effect.
Defensive
Level 5 · Maximum level
Hospital Capacity: +10%
In City Ground Troop Attack / In City Mounted Troop Attack: +10%
Requires wall-general appointment.
Level 4
Hospital Capacity: +6%
In City Ground Troop Attack / In City Mounted Troop Attack: +6%
Requires wall-general appointment.
Level 3
Hospital Capacity: +4%
In City Ground Troop Attack / In City Mounted Troop Attack: +4%
Requires wall-general appointment.
Level 2
Hospital Capacity: +2%
In City Ground Troop Attack / In City Mounted Troop Attack: +2%
Requires wall-general appointment.
Level 1
Hospital Capacity: +1%
In City Ground Troop Attack / In City Mounted Troop Attack: +1%