THE GENERAL LIBRARY

Saladin in Evony

Epic · Mixed troops · Skills, specialties and starting attributes.

Saladin portrait

Saladin

A famous hero from the Arab world.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1047.9–7.9
Defense1068.31–8.31
Leadership1169.23–9.23
Politics1098.48–8.48

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

Red Battle

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Turns 10% of the defending enemy's wounded troops into dead troops during the battle when General is leading the army.

  • Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
Ascension stage 1
  • Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
  • Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +10%Applies in the situation named by the effect.
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
Ascension stage 2
  • Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
  • Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +10%Applies in the situation named by the effect.
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
  • Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
  • Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +10%Applies in the situation named by the effect.
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
  • March Size Capacity: +10%Applies in the situation named by the effect.
Ascension stage 4
  • Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
  • Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +20%Applies in the situation named by the effect.
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
  • March Size Capacity: +10%Applies in the situation named by the effect.
  • Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +10%Applies in the situation named by the effect.
Ascension stage 5
  • Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
  • Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +20%Applies in the situation named by the effect.
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
  • March Size Capacity: +10%Applies in the situation named by the effect.
  • Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +20%Applies in the situation named by the effect.
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +15%Applies in the situation named by the effect.

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Ranged Troop Formation

Level 5 · Maximum level
  • Ranged Troop Attack: +10%
  • Ranged Troop Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Ranged Troop Attack: +6%
  • Ranged Troop Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Ranged Troop Attack: +4%
  • Ranged Troop Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Ranged Troop Attack: +2%
  • Ranged Troop Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Ranged Troop Attack: +1%
  • Ranged Troop Defense: +1%

Applies in the situation named by each effect.

Siege

Level 5 · Maximum level
  • March Size Capacity: +6%
  • Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +10%

Applies in the situation named by each effect.

Level 4
  • March Size Capacity: +4%
  • Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +6%

Applies in the situation named by each effect.

Level 3
  • March Size Capacity: +3%
  • Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +4%

Applies in the situation named by each effect.

Level 2
  • March Size Capacity: +2%
  • Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +2%

Applies in the situation named by each effect.

Level 1
  • March Size Capacity: +1%
  • Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +1%

Applies in the situation named by each effect.

King's Ambition

Level 5 · Maximum level
  • Troop death into troop soul rate in the main city: +10%

Applies in the situation named by each effect.

Level 4
  • Troop death into troop soul rate in the main city: +6%

Applies in the situation named by each effect.

Level 3
  • Troop death into troop soul rate in the main city: +4%

Applies in the situation named by each effect.

Level 2
  • Troop death into troop soul rate in the main city: +2%

Applies in the situation named by each effect.

Level 1
  • Troop death into troop soul rate in the main city: +1%

Applies in the situation named by each effect.

Battle of Hattin

Level 5 · Maximum level
  • Enemy Mounted Troop Attack: -30%
  • Attacking Troops' Death to Wounded Rate: +6%

Applies in the situation named by each effect.

Level 4
  • Enemy Mounted Troop Attack: -18%
  • Attacking Troops' Death to Wounded Rate: +4%

Applies in the situation named by each effect.

Level 3
  • Enemy Mounted Troop Attack: -12%
  • Attacking Troops' Death to Wounded Rate: +3%

Applies in the situation named by each effect.

Level 2
  • Enemy Mounted Troop Attack: -6%
  • Attacking Troops' Death to Wounded Rate: +2%

Applies in the situation named by each effect.

Level 1
  • Enemy Mounted Troop Attack: -3%
  • Attacking Troops' Death to Wounded Rate: +1%

Applies in the situation named by each effect.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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