Epic · Ranged · Skills, specialties and starting attributes.
Eleanor
The eldest daughter of the Rain family in the southern empire, who has made great contributions in the Battle of Siren Island.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
115
8.95–8.95
Defense
123
9.01–9.01
Leadership
116
8.72–8.72
Politics
108
8.67–8.67
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Great Captainess
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases ranged troops' attack and defense by 35% and March Size by 10% when General is leading the army to attack.
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense: +35%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Ascension stage 1
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense: +35%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +10%Applies in the situation named by the effect.
Attacking Ranged Troop HP / Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
Ascension stage 2
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense: +35%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +10%Applies in the situation named by the effect.
Attacking Ranged Troop HP / Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
Ascension stage 3
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense: +35%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +10%Applies in the situation named by the effect.
Attacking Ranged Troop HP / Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Ascension stage 4
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense: +35%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +10%Applies in the situation named by the effect.
Attacking Ranged Troop HP / Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +10%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +15%Applies in the situation named by the effect.
Ascension stage 5
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense: +35%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +10%Applies in the situation named by the effect.
Attacking Ranged Troop HP / Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +25%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +15%Applies in the situation named by the effect.
Attacking Ranged Troop HP / Attacking Siege Machine HP: +15%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.