THE GENERAL LIBRARY

Mehmed II in Evony

Epic · Ranged · Skills, specialties and starting attributes.

Mehmed II portrait

Mehmed II

Known as Mehmed the Conqueror, he conquered Constantinople and brought an end to the Byzantine Empire.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1038.42–8.42
Defense1028.33–8.33
Leadership1018.87–8.87
Politics938.16–8.16

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

Sudan Conquest

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Increases your ranged troops' attack by 15% and reduces enemy's mounted troops and ground troops' defense by 15% when General is leading the army to attack.

  • Attacking Ranged Troop Attack: +15%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -15%Applies in the situation named by the effect.
Ascension stage 1
  • Attacking Ranged Troop Attack: +25%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -25%Applies in the situation named by the effect.
Ascension stage 2
  • Attacking Ranged Troop Attack: +25%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -25%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Ascension stage 3
  • Attacking Ranged Troop Attack: +25%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -25%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
  • Rally Capacity: +8%Applies in the situation named by the effect.
Ascension stage 4
  • Attacking Ranged Troop Attack: +40%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -25%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
  • Rally Capacity: +8%Applies in the situation named by the effect.
  • Enemy Ground Troop HP / Enemy Mounted Troop HP: -10%Applies in the situation named by the effect.
Ascension stage 5
  • Attacking Ranged Troop Attack: +60%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -25%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
  • Rally Capacity: +8%Applies in the situation named by the effect.
  • Enemy Ground Troop HP / Enemy Mounted Troop HP: -20%Applies in the situation named by the effect.

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Ranged Troop Formation

Level 5 · Maximum level
  • Ranged Troop Attack: +10%
  • Ranged Troop Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Ranged Troop Attack: +6%
  • Ranged Troop Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Ranged Troop Attack: +4%
  • Ranged Troop Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Ranged Troop Attack: +2%
  • Ranged Troop Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Ranged Troop Attack: +1%
  • Ranged Troop Defense: +1%

Applies in the situation named by each effect.

Siege

Level 5 · Maximum level
  • March Size Capacity: +6%
  • Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +10%

Applies in the situation named by each effect.

Level 4
  • March Size Capacity: +4%
  • Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +6%

Applies in the situation named by each effect.

Level 3
  • March Size Capacity: +3%
  • Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +4%

Applies in the situation named by each effect.

Level 2
  • March Size Capacity: +2%
  • Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +2%

Applies in the situation named by each effect.

Level 1
  • March Size Capacity: +1%
  • Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +1%

Applies in the situation named by each effect.

Unparalleled Leader

Level 5 · Maximum level
  • Attacking Troops' Death to Wounded Rate: +10%

Applies in the situation named by each effect.

Level 4
  • Attacking Troops' Death to Wounded Rate: +6%

Applies in the situation named by each effect.

Level 3
  • Attacking Troops' Death to Wounded Rate: +4%

Applies in the situation named by each effect.

Level 2
  • Attacking Troops' Death to Wounded Rate: +2%

Applies in the situation named by each effect.

Level 1
  • Attacking Troops' Death to Wounded Rate: +1%

Applies in the situation named by each effect.

Battle of Constantinople

Level 5 · Maximum level
  • Attacking Ranged Troop Attack: +36%
  • Enemy Wounded into Death when attacking: +6%

Applies in the situation named by each effect.

Level 4
  • Attacking Ranged Troop Attack: +22%
  • Enemy Wounded into Death when attacking: +4%

Applies in the situation named by each effect.

Level 3
  • Attacking Ranged Troop Attack: +15%
  • Enemy Wounded into Death when attacking: +3%

Applies in the situation named by each effect.

Level 2
  • Attacking Ranged Troop Attack: +8%
  • Enemy Wounded into Death when attacking: +2%

Applies in the situation named by each effect.

Level 1
  • Attacking Ranged Troop Attack: +4%
  • Enemy Wounded into Death when attacking: +1%

Applies in the situation named by each effect.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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