THE GENERAL LIBRARY

Lorenzo de' Medici in Evony

Epic · Ground · Skills, specialties and starting attributes.

Lorenzo de' Medici portrait

Lorenzo de' Medici

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1339.51–9.51
Defense1268.79–8.79
Leadership1309.07–9.07
Politics1157.96–7.96

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

Magnifico

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Increases ground troops' attack and defense by 60% when General is leading the army to attack. Increases ground troops and mounted troops' HP by 45% when General brings any Dragon or Spiritual Beast to attack.

  • Attacking Ground Troop Attack / Attacking Ground Troop Defense: +60%Applies in the situation named by the effect.
  • Attacking Ground Troop HP / Attacking Mounted Troop HP: +45%Additional game condition 3 (0); not treated as unconditional.
Ascension stage 1
  • Attacking Ground Troop Attack / Attacking Ground Troop Defense: +60%Applies in the situation named by the effect.
  • Attacking Ground Troop HP / Attacking Mounted Troop HP: +45%Additional game condition 3 (0); not treated as unconditional.
  • Attacking Ground Troop Defense / Attacking Mounted Troop Defense / Attacking Ground Troop HP / Attacking Mounted Troop HP: +10%Applies in the situation named by the effect.
Ascension stage 2
  • Attacking Ground Troop Attack / Attacking Ground Troop Defense: +60%Applies in the situation named by the effect.
  • Attacking Ground Troop HP / Attacking Mounted Troop HP: +45%Additional game condition 3 (0); not treated as unconditional.
  • Attacking Ground Troop Defense / Attacking Mounted Troop Defense / Attacking Ground Troop HP / Attacking Mounted Troop HP: +10%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
  • Attacking Ground Troop Attack / Attacking Ground Troop Defense: +60%Applies in the situation named by the effect.
  • Attacking Ground Troop HP / Attacking Mounted Troop HP: +45%Additional game condition 3 (0); not treated as unconditional.
  • Attacking Ground Troop Defense / Attacking Mounted Troop Defense / Attacking Ground Troop HP / Attacking Mounted Troop HP: +10%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
  • Attacking Ground Troop Attack: +25%Applies in the situation named by the effect.
  • March Size Capacity: +5%Applies in the situation named by the effect.
Ascension stage 4
  • Attacking Ground Troop Attack / Attacking Ground Troop Defense: +60%Applies in the situation named by the effect.
  • Attacking Ground Troop HP / Attacking Mounted Troop HP: +45%Additional game condition 3 (0); not treated as unconditional.
  • Attacking Ground Troop Defense / Attacking Mounted Troop Defense / Attacking Ground Troop HP / Attacking Mounted Troop HP: +10%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
  • Attacking Ground Troop Attack: +25%Applies in the situation named by the effect.
  • March Size Capacity: +5%Applies in the situation named by the effect.
  • Attacking Ground Troop Attack: +25%Applies in the situation named by the effect.
  • Attacking Ground Troop HP: +20%Applies in the situation named by the effect.
Ascension stage 5
  • Attacking Ground Troop Attack / Attacking Ground Troop Defense: +60%Applies in the situation named by the effect.
  • Attacking Ground Troop HP / Attacking Mounted Troop HP: +45%Additional game condition 3 (0); not treated as unconditional.
  • Attacking Ground Troop Defense / Attacking Mounted Troop Defense / Attacking Ground Troop HP / Attacking Mounted Troop HP: +10%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
  • Attacking Ground Troop Attack: +25%Applies in the situation named by the effect.
  • March Size Capacity: +5%Applies in the situation named by the effect.
  • Attacking Ground Troop Attack: +25%Applies in the situation named by the effect.
  • Attacking Ground Troop HP: +20%Applies in the situation named by the effect.
  • Attacking Ground Troop Attack / Attacking Ground Troop Defense: +35%Applies in the situation named by the effect.
  • March Size Capacity: +8%Applies in the situation named by the effect.

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Ground Troop Assault

Level 5 · Maximum level
  • Ground Troop Attack: +10%
  • Ground Troop HP: +10%

Applies in the situation named by each effect.

Level 4
  • Ground Troop Attack: +6%
  • Ground Troop HP: +6%

Applies in the situation named by each effect.

Level 3
  • Ground Troop Attack: +4%
  • Ground Troop HP: +4%

Applies in the situation named by each effect.

Level 2
  • Ground Troop Attack: +2%
  • Ground Troop HP: +2%

Applies in the situation named by each effect.

Level 1
  • Ground Troop Attack: +1%
  • Ground Troop HP: +1%

Applies in the situation named by each effect.

Annihilation

Level 5 · Maximum level
  • March Size Capacity: +6%
  • Attacking Ground Troop Attack / Attacking Mounted Troop Attack: +10%

Applies in the situation named by each effect.

Level 4
  • March Size Capacity: +4%
  • Attacking Ground Troop Attack / Attacking Mounted Troop Attack: +6%

Applies in the situation named by each effect.

Level 3
  • March Size Capacity: +3%
  • Attacking Ground Troop Attack / Attacking Mounted Troop Attack: +4%

Applies in the situation named by each effect.

Level 2
  • March Size Capacity: +2%
  • Attacking Ground Troop Attack / Attacking Mounted Troop Attack: +2%

Applies in the situation named by each effect.

Level 1
  • March Size Capacity: +1%
  • Attacking Ground Troop Attack / Attacking Mounted Troop Attack: +1%

Applies in the situation named by each effect.

Ground Troop Ares

Level 5 · Maximum level
  • Ground Troop Attack: +10%
  • Ground Troop HP: +10%
  • Ground Troop Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Ground Troop Attack: +6%
  • Ground Troop HP: +6%
  • Ground Troop Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Ground Troop Attack: +4%
  • Ground Troop HP: +4%
  • Ground Troop Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Ground Troop Attack: +2%
  • Ground Troop HP: +2%
  • Ground Troop Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Ground Troop Attack: +1%
  • Ground Troop HP: +1%
  • Ground Troop Defense: +1%

Applies in the situation named by each effect.

Needle of the Scale

Level 5 · Maximum level
  • Attacking Ground Troop Attack: +45%
  • Attacking Ground Troop Defense: +45%
  • Attacking Ground Troop HP: +45%

Applies in the situation named by each effect.

Level 4
  • Attacking Ground Troop Attack: +27%
  • Attacking Ground Troop Defense: +27%
  • Attacking Ground Troop HP: +27%

Applies in the situation named by each effect.

Level 3
  • Attacking Ground Troop Attack: +18%
  • Attacking Ground Troop Defense: +18%
  • Attacking Ground Troop HP: +18%

Applies in the situation named by each effect.

Level 2
  • Attacking Ground Troop Attack: +9%
  • Attacking Ground Troop Defense: +9%
  • Attacking Ground Troop HP: +9%

Applies in the situation named by each effect.

Level 1
  • Attacking Ground Troop Attack: +4%
  • Attacking Ground Troop Defense: +4%
  • Attacking Ground Troop HP: +4%

Applies in the situation named by each effect.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

Back to the general library