Legendary · Other · Skills, specialties and starting attributes.
Hua Mulan
A legendary heroine from the Southern and Northern Dynasties period of Chinese history.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
100
7.64–7.64
Defense
114
8.48–8.48
Leadership
103
7.33–7.33
Politics
40
3.37–3.37
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Ballad of Mulan
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases Troop Defense by 10% when General is leading the army.
Ground Troop Defense / Ranged Troop Defense / Mounted Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Ascension stage 1
Ground Troop Defense / Ranged Troop Defense / Mounted Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Mounted Troop Defense: +10%Applies in the situation named by the effect.
Mounted Troop HP: +10%Applies in the situation named by the effect.
Ascension stage 2
Ground Troop Defense / Ranged Troop Defense / Mounted Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Mounted Troop Defense: +10%Applies in the situation named by the effect.
Mounted Troop HP: +10%Applies in the situation named by the effect.
Mounted Troop Attack: +15%Applies in the situation named by the effect.
Ascension stage 3
Ground Troop Defense / Ranged Troop Defense / Mounted Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Mounted Troop Defense: +10%Applies in the situation named by the effect.
Mounted Troop HP: +10%Applies in the situation named by the effect.
Mounted Troop Attack: +15%Applies in the situation named by the effect.
Ground Troop HP / Ranged Troop HP / Mounted Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
Ascension stage 4
Ground Troop Defense / Ranged Troop Defense / Mounted Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Mounted Troop Defense: +10%Applies in the situation named by the effect.
Mounted Troop HP: +10%Applies in the situation named by the effect.
Mounted Troop Attack: +15%Applies in the situation named by the effect.
Ground Troop HP / Ranged Troop HP / Mounted Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
Ascension stage 5
Ground Troop Defense / Ranged Troop Defense / Mounted Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Mounted Troop Defense: +10%Applies in the situation named by the effect.
Mounted Troop HP: +10%Applies in the situation named by the effect.
Mounted Troop Attack: +15%Applies in the situation named by the effect.
Ground Troop HP / Ranged Troop HP / Mounted Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
Ranged Troop Attack / Siege Machine Attack: +15%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Mounted Troop Defense
Level 5 · Maximum level
Mounted Troop HP: +10%
Mounted Troop Defense: +10%
Applies in the situation named by each effect.
Level 4
Mounted Troop HP: +6%
Mounted Troop Defense: +6%
Applies in the situation named by each effect.
Level 3
Mounted Troop HP: +4%
Mounted Troop Defense: +4%
Applies in the situation named by each effect.
Level 2
Mounted Troop HP: +2%
Mounted Troop Defense: +2%
Applies in the situation named by each effect.
Level 1
Mounted Troop HP: +1%
Mounted Troop Defense: +1%
Applies in the situation named by each effect.
Ambush
Level 5 · Maximum level
Trap Triggering Chance: +20%
In City Ranged Troop Attack / In City Siege Machine Attack: +10%
Requires wall-general appointment.
Level 4
Trap Triggering Chance: +12%
In City Ranged Troop Attack / In City Siege Machine Attack: +6%
Requires wall-general appointment.
Level 3
Trap Triggering Chance: +8%
In City Ranged Troop Attack / In City Siege Machine Attack: +4%
Requires wall-general appointment.
Level 2
Trap Triggering Chance: +4%
In City Ranged Troop Attack / In City Siege Machine Attack: +2%
Requires wall-general appointment.
Level 1
Trap Triggering Chance: +2%
In City Ranged Troop Attack / In City Siege Machine Attack: +1%
Requires wall-general appointment.
Unparalleled Leader
Level 5 · Maximum level
Attacking Troops' Death to Wounded Rate: +10%
Applies in the situation named by each effect.
Level 4
Attacking Troops' Death to Wounded Rate: +6%
Applies in the situation named by each effect.
Level 3
Attacking Troops' Death to Wounded Rate: +4%
Applies in the situation named by each effect.
Level 2
Attacking Troops' Death to Wounded Rate: +2%
Applies in the situation named by each effect.
Level 1
Attacking Troops' Death to Wounded Rate: +1%
Applies in the situation named by each effect.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.