Epic · Duty · Skills, specialties and starting attributes.
Gwon Ryul
Known for the Battle of Haengju where he defeated an attacking force of 30,000 Japanese with 2,800 troops.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
110
8.34–8.34
Defense
112
8.85–8.85
Leadership
105
8.87–8.87
Politics
105
8.51–8.51
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Lightning Strikes
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases siege machines' attack, defense and HP by 5% and siege machines' training speed by 20% when General is the Workshop Officer.
Siege Machine Training Speed: +40%Requires the matching duty appointment (building 11).
In City Ranged Troop Defense / In City Siege Machine Defense: +50%Requires the matching duty appointment (building 11).
In City Ranged Troop HP / In City Siege Machine HP: +50%Requires the matching duty appointment (building 11).
Siege Machine Training Capacity: +20%Requires the matching duty appointment (building 11).
Siege Machine Attack: +10%Requires the matching duty appointment (building 11).
Siege Machine Defense: +10%Requires the matching duty appointment (building 11).
Siege Machine HP: +10%Requires the matching duty appointment (building 11).
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Siege Machine Assault
Level 5 · Maximum level
Siege Machine Attack: +10%
Siege Machine HP: +10%
Applies in the situation named by each effect.
Level 4
Siege Machine Attack: +6%
Siege Machine HP: +6%
Applies in the situation named by each effect.
Level 3
Siege Machine Attack: +4%
Siege Machine HP: +4%
Applies in the situation named by each effect.
Level 2
Siege Machine Attack: +2%
Siege Machine HP: +2%
Applies in the situation named by each effect.
Level 1
Siege Machine Attack: +1%
Siege Machine HP: +1%
Applies in the situation named by each effect.
Trapping
Level 5 · Maximum level
Training Speed in this Subordinate City: +20%
Death into Survival Rate in this Subordinate City: +6%
Applies in the situation named by each effect.
Level 4
Training Speed in this Subordinate City: +12%
Death into Survival Rate in this Subordinate City: +4%
Applies in the situation named by each effect.
Level 3
Training Speed in this Subordinate City: +8%
Death into Survival Rate in this Subordinate City: +3%
Applies in the situation named by each effect.
Level 2
Training Speed in this Subordinate City: +4%
Death into Survival Rate in this Subordinate City: +2%
Applies in the situation named by each effect.
Level 1
Training Speed in this Subordinate City: +2%
Death into Survival Rate in this Subordinate City: +1%
Applies in the situation named by each effect.
Sage
Level 5 · Maximum level
Siege Machine Training Speed: +20%
Siege Machine Training Capacity: +20%
Requires the matching duty appointment.
Level 4
Siege Machine Training Speed: +12%
Siege Machine Training Capacity: +12%
Requires the matching duty appointment.
Level 3
Siege Machine Training Speed: +8%
Siege Machine Training Capacity: +8%
Requires the matching duty appointment.
Level 2
Siege Machine Training Speed: +4%
Siege Machine Training Capacity: +4%
Requires the matching duty appointment.
Level 1
Siege Machine Training Speed: +2%
Siege Machine Training Capacity: +2%
Requires the matching duty appointment.
Battle of Haengju
Level 5 · Maximum level
Siege Machine Training Speed: +26%
Siege Machine Training Capacity: +20%
Requires the matching duty appointment.
Level 4
Siege Machine Training Speed: +16%
Siege Machine Training Capacity: +12%
Requires the matching duty appointment.
Level 3
Siege Machine Training Speed: +11%
Siege Machine Training Capacity: +8%
Requires the matching duty appointment.
Level 2
Siege Machine Training Speed: +6%
Siege Machine Training Capacity: +4%
Requires the matching duty appointment.
Level 1
Siege Machine Training Speed: +3%
Siege Machine Training Capacity: +2%
Requires the matching duty appointment.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.