THE GENERAL LIBRARY

Cleopatra in Evony

Legendary · Gathering / hunting · Skills, specialties and starting attributes.

Cleopatra portrait

Cleopatra

The last active pharaoh of Ptolemaic Egypt, shortly survived as pharaoh by her son Caesarion.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack665.35–5.35
Defense1058.25–8.25
Leadership845.35–5.35
Politics1148.99–8.99

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

Enchantment

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Grants you a 20% Double Items Drop Rate from Monsters when General is leading the army.

  • Double Item Drop Rate from Monsters: +20%Applies in the situation named by the effect.
Ascension stage 1
  • Ranged Troop Attack: +25%Applies in the situation named by the effect.
  • Ranged Troop Attack: +10%Applies in the situation named by the effect.
Ascension stage 2
  • Ranged Troop Attack: +25%Applies in the situation named by the effect.
  • Ranged Troop Attack: +10%Applies in the situation named by the effect.
  • Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Ascension stage 3
  • Ranged Troop Attack: +25%Applies in the situation named by the effect.
  • Ranged Troop Attack: +10%Applies in the situation named by the effect.
  • Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
  • Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
Ascension stage 4
  • Ranged Troop Attack: +25%Applies in the situation named by the effect.
  • Ranged Troop Attack: +10%Applies in the situation named by the effect.
  • Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
  • Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
  • Ranged Troop Defense: +15%Applies in the situation named by the effect.
  • Ranged Troop HP: +15%Applies in the situation named by the effect.
Ascension stage 5
  • Ranged Troop Attack: +25%Applies in the situation named by the effect.
  • Ranged Troop Attack: +10%Applies in the situation named by the effect.
  • Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
  • Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
  • Ranged Troop Defense: +15%Applies in the situation named by the effect.
  • Ranged Troop HP: +15%Applies in the situation named by the effect.
  • Ranged Troop Attack: +30%Applies in the situation named by the effect.
  • Ground Troop HP on Monsters / Ranged Troop HP on Monsters / Mounted Troop HP on Monsters / Siege Machine HP on Monsters: +25%Applies in the situation named by the effect.

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Mounted Troop Defense

Level 5 · Maximum level
  • Mounted Troop HP: +10%
  • Mounted Troop Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Mounted Troop HP: +6%
  • Mounted Troop Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Mounted Troop HP: +4%
  • Mounted Troop Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Mounted Troop HP: +2%
  • Mounted Troop Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Mounted Troop HP: +1%
  • Mounted Troop Defense: +1%

Applies in the situation named by each effect.

Suppress

Level 5 · Maximum level
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%

Applies in the situation named by each effect.

Level 4
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -6%

Applies in the situation named by each effect.

Level 3
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -4%

Applies in the situation named by each effect.

Level 2
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -2%

Applies in the situation named by each effect.

Level 1
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -1%

Applies in the situation named by each effect.

King's Ambition

Level 5 · Maximum level
  • Troop death into troop soul rate in the main city: +10%

Applies in the situation named by each effect.

Level 4
  • Troop death into troop soul rate in the main city: +6%

Applies in the situation named by each effect.

Level 3
  • Troop death into troop soul rate in the main city: +4%

Applies in the situation named by each effect.

Level 2
  • Troop death into troop soul rate in the main city: +2%

Applies in the situation named by each effect.

Level 1
  • Troop death into troop soul rate in the main city: +1%

Applies in the situation named by each effect.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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