Epic · City defense · Skills, specialties and starting attributes.
Zachary Taylor
A great militarist and statesman who served as the twelfth President of the United States.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
120
8.78–8.78
Defense
115
8.87–8.87
Leadership
114
8.84–8.84
Politics
100
8.59–8.59
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Conquering Hero
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases in-city ranged troops' attack by 50% when General is the Main City Defense General.
In City Ranged Troop Attack: +50%Applies in the situation named by the effect.
Ascension stage 1
In City Ranged Troop Attack: +50%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +15%Applies in the situation named by the effect.
In City Ground Troop HP / In City Mounted Troop HP: +10%Applies in the situation named by the effect.
Ascension stage 2
In City Ranged Troop Attack: +50%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +15%Applies in the situation named by the effect.
In City Ground Troop HP / In City Mounted Troop HP: +10%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
Ascension stage 3
In City Ranged Troop Attack: +50%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +15%Applies in the situation named by the effect.
In City Ground Troop HP / In City Mounted Troop HP: +30%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
In City Ranged Troop Defense: +30%Applies in the situation named by the effect.
Ascension stage 4
In City Ranged Troop Attack: +50%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +45%Applies in the situation named by the effect.
In City Ground Troop HP / In City Mounted Troop HP: +30%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
In City Ranged Troop Defense: +30%Applies in the situation named by the effect.
In City Ranged Troop HP: +30%Applies in the situation named by the effect.
Ascension stage 5
In City Ranged Troop Attack: +70%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +45%Applies in the situation named by the effect.
In City Ground Troop HP / In City Mounted Troop HP: +30%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
In City Ranged Troop Defense: +60%Applies in the situation named by the effect.
In City Ranged Troop HP: +60%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Ranged Troop Assault
Level 5 · Maximum level
Ranged Troop Attack: +10%
Ranged Troop HP: +10%
Applies in the situation named by each effect.
Level 4
Ranged Troop Attack: +6%
Ranged Troop HP: +6%
Applies in the situation named by each effect.
Level 3
Ranged Troop Attack: +4%
Ranged Troop HP: +4%
Applies in the situation named by each effect.
Level 2
Ranged Troop Attack: +2%
Ranged Troop HP: +2%
Applies in the situation named by each effect.
Level 1
Ranged Troop Attack: +1%
Ranged Troop HP: +1%
Applies in the situation named by each effect.
Ambush
Level 5 · Maximum level
Trap Triggering Chance: +20%
In City Ranged Troop Attack / In City Siege Machine Attack: +10%
Requires wall-general appointment.
Level 4
Trap Triggering Chance: +12%
In City Ranged Troop Attack / In City Siege Machine Attack: +6%
Requires wall-general appointment.
Level 3
Trap Triggering Chance: +8%
In City Ranged Troop Attack / In City Siege Machine Attack: +4%
Requires wall-general appointment.
Level 2
Trap Triggering Chance: +4%
In City Ranged Troop Attack / In City Siege Machine Attack: +2%
Requires wall-general appointment.
Level 1
Trap Triggering Chance: +2%
In City Ranged Troop Attack / In City Siege Machine Attack: +1%