Epic · Mixed troops · Skills, specialties and starting attributes.
Harald III
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
118
8.69–8.69
Defense
116
9.01–9.01
Leadership
113
9.13–9.13
Politics
112
8.51–8.51
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
The Heartless
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases ranged troops' attack by 30% and ground troops' defense by 25% when General is leading the army.
Ranged Troop Attack: +30%Applies in the situation named by the effect.
Ground Troop Defense: +25%Applies in the situation named by the effect.
Ascension stage 1
Ranged Troop Attack: +40%Applies in the situation named by the effect.
Ground Troop Defense: +35%Applies in the situation named by the effect.
Ascension stage 2
Ranged Troop Attack: +40%Applies in the situation named by the effect.
Ground Troop Defense: +35%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Ascension stage 3
Ranged Troop Attack: +40%Applies in the situation named by the effect.
Ground Troop Defense: +35%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Ascension stage 4
Ranged Troop Attack: +50%Applies in the situation named by the effect.
Ground Troop Defense: +35%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Ground Troop HP: +10%Applies in the situation named by the effect.
Ascension stage 5
Ranged Troop Attack: +60%Applies in the situation named by the effect.
Ground Troop Defense: +45%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Ground Troop HP: +20%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.