Epic · City defense · Skills, specialties and starting attributes.
Sappho
A famous Archaic Greek lyric poet who explores individual identity and personal emotions.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
102
8.29–8.29
Defense
104
8.23–8.23
Leadership
111
8.7–8.7
Politics
123
9.31–9.31
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
The Tenth Muse
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases the Free Construction Speed Up Time by 25 minutes, March Speed by 10% and Construction Speed by 10% when you own the General.
Increases the free speedup time on your building and upgrading by seconds.: +1500 flatAdditional game condition 4 (-1); not treated as unconditional.
Construction Speed / March Speed: +10%Additional game condition 4 (-1); not treated as unconditional.
Ascension stage 1
Increases the free speedup time on your building and upgrading by seconds.: +1500 flatAdditional game condition 4 (-1); not treated as unconditional.
Construction Speed / March Speed: +10%Additional game condition 4 (-1); not treated as unconditional.
Increases the free speedup time on your building and upgrading by seconds.: +900 flatAdditional game condition 4 (-1); not treated as unconditional.
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +10%Applies in the situation named by the effect.
Ascension stage 2
Increases the free speedup time on your building and upgrading by seconds.: +1500 flatAdditional game condition 4 (-1); not treated as unconditional.
Construction Speed / March Speed: +10%Additional game condition 4 (-1); not treated as unconditional.
Increases the free speedup time on your building and upgrading by seconds.: +900 flatAdditional game condition 4 (-1); not treated as unconditional.
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +10%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
Ascension stage 3
Increases the free speedup time on your building and upgrading by seconds.: +1500 flatAdditional game condition 4 (-1); not treated as unconditional.
Construction Speed / March Speed: +10%Additional game condition 4 (-1); not treated as unconditional.
Increases the free speedup time on your building and upgrading by seconds.: +900 flatAdditional game condition 4 (-1); not treated as unconditional.
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +10%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
Increases the free speedup time on your building and upgrading by seconds.: +900 flatAdditional game condition 4 (-1); not treated as unconditional.
In City Ground Troop Defense / In City Mounted Troop Defense / In City Ground Troop HP / In City Mounted Troop HP: +15%Applies in the situation named by the effect.
Ascension stage 4
Increases the free speedup time on your building and upgrading by seconds.: +1500 flatAdditional game condition 4 (-1); not treated as unconditional.
Construction Speed / March Speed: +10%Additional game condition 4 (-1); not treated as unconditional.
Increases the free speedup time on your building and upgrading by seconds.: +900 flatAdditional game condition 4 (-1); not treated as unconditional.
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +10%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
Increases the free speedup time on your building and upgrading by seconds.: +900 flatAdditional game condition 4 (-1); not treated as unconditional.
In City Ground Troop Defense / In City Mounted Troop Defense / In City Ground Troop HP / In City Mounted Troop HP: +15%Applies in the situation named by the effect.
In City Ranged Troop Attack / In City Siege Machine Attack: +10%Applies in the situation named by the effect.
In City Ground Troop HP / In City Mounted Troop HP: +10%Applies in the situation named by the effect.
Ascension stage 5
Increases the free speedup time on your building and upgrading by seconds.: +1500 flatAdditional game condition 4 (-1); not treated as unconditional.
Construction Speed / March Speed: +10%Additional game condition 4 (-1); not treated as unconditional.
Increases the free speedup time on your building and upgrading by seconds.: +900 flatAdditional game condition 4 (-1); not treated as unconditional.
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +10%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
Increases the free speedup time on your building and upgrading by seconds.: +900 flatAdditional game condition 4 (-1); not treated as unconditional.
In City Ground Troop Defense / In City Mounted Troop Defense / In City Ground Troop HP / In City Mounted Troop HP: +15%Applies in the situation named by the effect.
In City Ranged Troop Attack / In City Siege Machine Attack: +10%Applies in the situation named by the effect.
In City Ground Troop HP / In City Mounted Troop HP: +10%Applies in the situation named by the effect.
In City Ranged Troop Attack / In City Siege Machine Attack: +15%Applies in the situation named by the effect.
Healing Speed: +15%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.