THE GENERAL LIBRARY

Miyamoto Musashi in Evony

Legendary · Other · Skills, specialties and starting attributes.

Miyamoto Musashi portrait

Miyamoto Musashi

An expert Japanese swordsman and rōnin.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1127.91–7.91
Defense1107.96–7.96
Leadership946.35–6.35
Politics375.35–5.35

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

Niten Ichi-ryū

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Increases Ground Troop Defense by 35% when General is leading the army.

  • Ground Troop Defense: +35%Applies in the situation named by the effect.
Ascension stage 1
  • Ground Troop Defense: +35%Applies in the situation named by the effect.
  • Ground Troop Attack: +10%Applies in the situation named by the effect.
Ascension stage 2
  • Ground Troop Defense: +35%Applies in the situation named by the effect.
  • Ground Troop Attack: +10%Applies in the situation named by the effect.
  • Ground Troop Defense / Mounted Troop Defense: +10%Applies in the situation named by the effect.
Ascension stage 3
  • Ground Troop Defense: +35%Applies in the situation named by the effect.
  • Ground Troop Attack: +10%Applies in the situation named by the effect.
  • Ground Troop Defense / Mounted Troop Defense: +10%Applies in the situation named by the effect.
  • Ground Troop HP / Mounted Troop HP: +10%Applies in the situation named by the effect.
Ascension stage 4
  • Ground Troop Defense: +35%Applies in the situation named by the effect.
  • Ground Troop Attack: +10%Applies in the situation named by the effect.
  • Ground Troop Defense / Mounted Troop Defense: +10%Applies in the situation named by the effect.
  • Ground Troop HP / Mounted Troop HP: +10%Applies in the situation named by the effect.
  • Ground Troop Defense / Mounted Troop Defense: +10%Applies in the situation named by the effect.
  • Ground Troop HP / Mounted Troop HP: +10%Applies in the situation named by the effect.
Ascension stage 5
  • Ground Troop Defense: +35%Applies in the situation named by the effect.
  • Ground Troop Attack: +10%Applies in the situation named by the effect.
  • Ground Troop Defense / Mounted Troop Defense: +10%Applies in the situation named by the effect.
  • Ground Troop HP / Mounted Troop HP: +10%Applies in the situation named by the effect.
  • Ground Troop Defense / Mounted Troop Defense: +10%Applies in the situation named by the effect.
  • Ground Troop HP / Mounted Troop HP: +10%Applies in the situation named by the effect.
  • Ground Troop Attack: +25%Applies in the situation named by the effect.
  • Ground Troop Defense / Ground Troop HP: +15%Applies in the situation named by the effect.

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Ground Troop Defense

Level 5 · Maximum level
  • Ground Troop HP: +10%
  • Ground Troop Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Ground Troop HP: +6%
  • Ground Troop Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Ground Troop HP: +4%
  • Ground Troop Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Ground Troop HP: +2%
  • Ground Troop Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Ground Troop HP: +1%
  • Ground Troop Defense: +1%

Applies in the situation named by each effect.

Fortification

Level 5 · Maximum level
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +6%

Requires wall-general appointment.

Level 4
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +4%

Requires wall-general appointment.

Level 3
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +3%

Requires wall-general appointment.

Level 2
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +2%

Requires wall-general appointment.

Level 1
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +1%

Requires wall-general appointment.

Ground Troop Ares

Level 5 · Maximum level
  • Ground Troop Attack: +10%
  • Ground Troop HP: +10%
  • Ground Troop Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Ground Troop Attack: +6%
  • Ground Troop HP: +6%
  • Ground Troop Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Ground Troop Attack: +4%
  • Ground Troop HP: +4%
  • Ground Troop Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Ground Troop Attack: +2%
  • Ground Troop HP: +2%
  • Ground Troop Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Ground Troop Attack: +1%
  • Ground Troop HP: +1%
  • Ground Troop Defense: +1%

Applies in the situation named by each effect.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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