Epic · Ranged · Skills, specialties and starting attributes.
Brian Boru
High King of Ireland, one of its most successful and unifying rulers, laying the foundation for Ireland's unity and prosperity.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
130
8.85–8.85
Defense
122
8.66–8.66
Leadership
125
8.66–8.66
Politics
119
8.58–8.58
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
High King of Ireland
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases ranged troops' attack and HP by 50% when General is leading the army to attack. Increases ranged troops and siege machines' defense by 35% when General brings any Dragon or Spiritual Beast to attack.
Attacking Ranged Troop Attack / Attacking Ranged Troop HP: +50%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +35%Additional game condition 3 (0); not treated as unconditional.
Ascension stage 1
Attacking Ranged Troop Attack / Attacking Ranged Troop HP: +50%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +35%Additional game condition 3 (0); not treated as unconditional.
Ranged Troop Defense / Siege Machine Defense: +15%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +15%Applies in the situation named by the effect.
Ascension stage 2
Attacking Ranged Troop Attack / Attacking Ranged Troop HP: +50%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +35%Additional game condition 3 (0); not treated as unconditional.
Ranged Troop Defense / Siege Machine Defense: +15%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
Attacking Ranged Troop Attack / Attacking Ranged Troop HP: +50%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +35%Additional game condition 3 (0); not treated as unconditional.
Ranged Troop Defense / Siege Machine Defense: +15%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ranged Troop Attack: +25%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Ascension stage 4
Attacking Ranged Troop Attack / Attacking Ranged Troop HP: +50%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +35%Additional game condition 3 (0); not treated as unconditional.
Ranged Troop Defense / Siege Machine Defense: +15%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ranged Troop Attack: +25%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +15%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Ranged Troop HP: +20%Applies in the situation named by the effect.
Ascension stage 5
Attacking Ranged Troop Attack / Attacking Ranged Troop HP: +50%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +35%Additional game condition 3 (0); not treated as unconditional.
Ranged Troop Defense / Siege Machine Defense: +15%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ranged Troop Attack: +25%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +15%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Ranged Troop HP: +20%Applies in the situation named by the effect.
Attacking Ranged Troop Attack: +35%Applies in the situation named by the effect.
Attacking Ranged Troop Defense / Attacking Ranged Troop HP: +25%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.