THE GENERAL LIBRARY

Nathanael Greene in Evony

Epic · Gathering / hunting · Skills, specialties and starting attributes.

Nathanael Greene portrait

Nathanael Greene

A major general of the Continental Army in the American Revolutionary War.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1038.22–8.22
Defense1027.91–7.91
Leadership1018.37–8.37
Politics1058.16–8.16

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

Strategy Expert

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Reduces your Stamina's cost by 25% when General is leading the army to attack Monsters.

  • Stamina cost when attacking Monsters: -25%Applies in the situation named by the effect.
Ascension stage 1
  • Stamina cost when attacking Monsters: -25%Applies in the situation named by the effect.
  • Ground Troop Attack on Monsters / Ranged Troop Attack on Monsters / Mounted Troop Attack on Monsters / Siege Machine Attack on Monsters: +5%Applies in the situation named by the effect.
  • Ground Troop Defense on Monsters / Ranged Troop Defense on Monsters / Mounted Troop Defense on Monsters / Siege Machine Defense on Monsters: +10%Applies in the situation named by the effect.
Ascension stage 2
  • Stamina cost when attacking Monsters: -25%Applies in the situation named by the effect.
  • Ground Troop Attack on Monsters / Ranged Troop Attack on Monsters / Mounted Troop Attack on Monsters / Siege Machine Attack on Monsters: +5%Applies in the situation named by the effect.
  • Ground Troop Defense on Monsters / Ranged Troop Defense on Monsters / Mounted Troop Defense on Monsters / Siege Machine Defense on Monsters: +10%Applies in the situation named by the effect.
  • Monsters Defense: -10%Applies in the situation named by the effect.
  • Ground Troop HP on Monsters / Ranged Troop HP on Monsters / Mounted Troop HP on Monsters / Siege Machine HP on Monsters: +15%Applies in the situation named by the effect.
Ascension stage 3
  • Stamina cost when attacking Monsters: -25%Applies in the situation named by the effect.
  • Ground Troop Attack on Monsters / Ranged Troop Attack on Monsters / Mounted Troop Attack on Monsters / Siege Machine Attack on Monsters: +5%Applies in the situation named by the effect.
  • Ground Troop Defense on Monsters / Ranged Troop Defense on Monsters / Mounted Troop Defense on Monsters / Siege Machine Defense on Monsters: +25%Applies in the situation named by the effect.
  • Monsters Defense: -10%Applies in the situation named by the effect.
  • Ground Troop HP on Monsters / Ranged Troop HP on Monsters / Mounted Troop HP on Monsters / Siege Machine HP on Monsters: +15%Applies in the situation named by the effect.
  • Monsters Attack: -10%Applies in the situation named by the effect.
Ascension stage 4
  • Stamina cost when attacking Monsters: -25%Applies in the situation named by the effect.
  • Ground Troop Attack on Monsters / Ranged Troop Attack on Monsters / Mounted Troop Attack on Monsters / Siege Machine Attack on Monsters: +10%Applies in the situation named by the effect.
  • Ground Troop Defense on Monsters / Ranged Troop Defense on Monsters / Mounted Troop Defense on Monsters / Siege Machine Defense on Monsters: +25%Applies in the situation named by the effect.
  • Monsters Defense: -10%Applies in the situation named by the effect.
  • Ground Troop HP on Monsters / Ranged Troop HP on Monsters / Mounted Troop HP on Monsters / Siege Machine HP on Monsters: +30%Applies in the situation named by the effect.
  • Monsters Attack: -10%Applies in the situation named by the effect.
Ascension stage 5
  • Stamina cost when attacking Monsters: -25%Applies in the situation named by the effect.
  • Ground Troop Attack on Monsters / Ranged Troop Attack on Monsters / Mounted Troop Attack on Monsters / Siege Machine Attack on Monsters: +20%Applies in the situation named by the effect.
  • Ground Troop Defense on Monsters / Ranged Troop Defense on Monsters / Mounted Troop Defense on Monsters / Siege Machine Defense on Monsters: +35%Applies in the situation named by the effect.
  • Monsters Defense: -10%Applies in the situation named by the effect.
  • Ground Troop HP on Monsters / Ranged Troop HP on Monsters / Mounted Troop HP on Monsters / Siege Machine HP on Monsters: +30%Applies in the situation named by the effect.
  • Monsters Attack: -10%Applies in the situation named by the effect.

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Mounted Troop Formation

Level 5 · Maximum level
  • Mounted Troop Attack: +10%
  • Mounted Troop Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Mounted Troop Attack: +6%
  • Mounted Troop Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Mounted Troop Attack: +4%
  • Mounted Troop Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Mounted Troop Attack: +2%
  • Mounted Troop Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Mounted Troop Attack: +1%
  • Mounted Troop Defense: +1%

Applies in the situation named by each effect.

Sabotage

Level 5 · Maximum level
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%

Applies in the situation named by each effect.

Level 4
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -6%

Applies in the situation named by each effect.

Level 3
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -4%

Applies in the situation named by each effect.

Level 2
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -2%

Applies in the situation named by each effect.

Level 1
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -1%

Applies in the situation named by each effect.

Unparalleled Leader

Level 5 · Maximum level
  • Attacking Troops' Death to Wounded Rate: +10%

Applies in the situation named by each effect.

Level 4
  • Attacking Troops' Death to Wounded Rate: +6%

Applies in the situation named by each effect.

Level 3
  • Attacking Troops' Death to Wounded Rate: +4%

Applies in the situation named by each effect.

Level 2
  • Attacking Troops' Death to Wounded Rate: +2%

Applies in the situation named by each effect.

Level 1
  • Attacking Troops' Death to Wounded Rate: +1%

Applies in the situation named by each effect.

Battle of Cowpens

Level 5 · Maximum level
  • Mounted Troop Attack: +26%
  • March Speed: +20%

Applies in the situation named by each effect.

Level 4
  • Mounted Troop Attack: +16%
  • March Speed: +12%

Applies in the situation named by each effect.

Level 3
  • Mounted Troop Attack: +11%
  • March Speed: +8%

Applies in the situation named by each effect.

Level 2
  • Mounted Troop Attack: +6%
  • March Speed: +4%

Applies in the situation named by each effect.

Level 1
  • Mounted Troop Attack: +3%
  • March Speed: +2%

Applies in the situation named by each effect.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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