THE GENERAL LIBRARY
Maurice of Nassau in Evony Epic · Duty · Skills, specialties and starting attributes.
Attributes Signature skill Specialties Biography
Maurice of Nassau
A famous military strategist, who formed the most modern army of his time.
Starting attributes & growth
Attribute Starting value Base growth range
Attack 114 8.85–8.85
Defense 115 8.85–8.85
Leadership 113 8.85–8.85
Politics 118 8.78–8.78
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Maurices Formation
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Reduces enemy ranged troops' attack by 15% and increases your in-city ranged troops and siege machines' attack by 20% when General is the Archer Tower Officer.
In City Ranged Troop Attack / In City Siege Machine Attack: +20% Requires the matching duty appointment (building 20). When defending the Main City, Enemy Ranged Troop Attack: -15% Requires the matching duty appointment (building 20).
Ascension stage 1
In City Ranged Troop Attack / In City Siege Machine Attack: +20% Requires the matching duty appointment (building 20). When defending the Main City, Enemy Ranged Troop Attack: -15% Requires the matching duty appointment (building 20). In City Ranged Troop HP / In City Siege Machine HP: +35% Requires the matching duty appointment (building 20). Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -20% Requires the matching duty appointment (building 20).
Ascension stage 2
In City Ranged Troop Attack / In City Siege Machine Attack: +20% Requires the matching duty appointment (building 20). When defending the Main City, Enemy Ranged Troop Attack: -15% Requires the matching duty appointment (building 20). In City Ranged Troop HP / In City Siege Machine HP: +35% Requires the matching duty appointment (building 20). Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -20% Requires the matching duty appointment (building 20). In City Ranged Troop Defense / In City Siege Machine Defense: +35% Requires the matching duty appointment (building 20). Enemy Ranged Troop HP / Enemy Siege Machine HP: -20% Requires the matching duty appointment (building 20).
Ascension stage 3
In City Ranged Troop Attack / In City Siege Machine Attack: +20% Requires the matching duty appointment (building 20). When defending the Main City, Enemy Ranged Troop Attack: -15% Requires the matching duty appointment (building 20). In City Ranged Troop HP / In City Siege Machine HP: +35% Requires the matching duty appointment (building 20). Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -20% Requires the matching duty appointment (building 20). In City Ranged Troop Defense / In City Siege Machine Defense: +35% Requires the matching duty appointment (building 20). Enemy Ranged Troop HP / Enemy Siege Machine HP: -40% Requires the matching duty appointment (building 20). Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -10% Requires the matching duty appointment (building 20).
Ascension stage 4
In City Ranged Troop Attack / In City Siege Machine Attack: +20% Requires the matching duty appointment (building 20). When defending the Main City, Enemy Ranged Troop Attack: -15% Requires the matching duty appointment (building 20). In City Ranged Troop HP / In City Siege Machine HP: +35% Requires the matching duty appointment (building 20). Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -50% Requires the matching duty appointment (building 20). In City Ranged Troop Defense / In City Siege Machine Defense: +35% Requires the matching duty appointment (building 20). Enemy Ranged Troop HP / Enemy Siege Machine HP: -40% Requires the matching duty appointment (building 20). Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -25% Requires the matching duty appointment (building 20).
Ascension stage 5
In City Ranged Troop Attack / In City Siege Machine Attack: +50% Requires the matching duty appointment (building 20). When defending the Main City, Enemy Ranged Troop Attack: -15% Requires the matching duty appointment (building 20). In City Ranged Troop HP / In City Siege Machine HP: +65% Requires the matching duty appointment (building 20). Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -50% Requires the matching duty appointment (building 20). In City Ranged Troop Defense / In City Siege Machine Defense: +65% Requires the matching duty appointment (building 20). Enemy Ranged Troop HP / Enemy Siege Machine HP: -40% Requires the matching duty appointment (building 20). Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -25% Requires the matching duty appointment (building 20).
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Ranged Troop Assault
Level 5 · Maximum level Ranged Troop Attack: +10% Ranged Troop HP: +10% Applies in the situation named by each effect.
Level 4 Ranged Troop Attack: +6% Ranged Troop HP: +6% Applies in the situation named by each effect.
Level 3 Ranged Troop Attack: +4% Ranged Troop HP: +4% Applies in the situation named by each effect.
Level 2 Ranged Troop Attack: +2% Ranged Troop HP: +2% Applies in the situation named by each effect.
Level 1 Ranged Troop Attack: +1% Ranged Troop HP: +1% Applies in the situation named by each effect.
Sabotage
Level 5 · Maximum level Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10% Applies in the situation named by each effect.
Level 4 Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -6% Applies in the situation named by each effect.
Level 3 Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -4% Applies in the situation named by each effect.
Level 2 Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -2% Applies in the situation named by each effect.
Level 1 Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -1% Applies in the situation named by each effect.
Sage
Level 5 · Maximum level Archer Tower Attack: +90% Requires the matching duty appointment.
Level 4 Archer Tower Attack: +54% Requires the matching duty appointment.
Level 3 Archer Tower Attack: +36% Requires the matching duty appointment.
Level 2 Archer Tower Attack: +18% Requires the matching duty appointment.
Level 1 Requires the matching duty appointment.
Reformation Pioneer
Level 5 · Maximum level In City Ranged Troop Attack: +30% In City Siege Machine Attack: +15% Requires the matching duty appointment.
Level 4 In City Ranged Troop Attack: +18% In City Siege Machine Attack: +9% Requires the matching duty appointment.
Level 3 In City Ranged Troop Attack: +12% In City Siege Machine Attack: +6% Requires the matching duty appointment.
Level 2 In City Ranged Troop Attack: +6% In City Siege Machine Attack: +3% Requires the matching duty appointment.
Level 1 In City Ranged Troop Attack: +3% In City Siege Machine Attack: +1% Requires the matching duty appointment.
Biography No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.
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