THE GENERAL LIBRARY

Amr ibn al-As in Evony

Epic · Subordinate city · Skills, specialties and starting attributes.

Amr ibn al-As portrait

Amr ibn al-As

An Arab commander, who was also a political genius.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1068.45–8.45
Defense1078.48–8.48
Leadership1139.12–9.12
Politics1189.23–9.23

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

Military-political Genius

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Reduces enemy ranged troops and siege machines' attack by 15% and enemy ground troops' attack by 25% when General is leading the army.

  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -15%Applies in the situation named by the effect.
  • Enemy Ground Troop Attack: -25%Applies in the situation named by the effect.
Ascension stage 1
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -15%Applies in the situation named by the effect.
  • Enemy Ground Troop Attack: -35%Applies in the situation named by the effect.
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Ascension stage 2
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -15%Applies in the situation named by the effect.
  • Enemy Ground Troop Attack: -35%Applies in the situation named by the effect.
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +15%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
Ascension stage 3
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -15%Applies in the situation named by the effect.
  • Enemy Ground Troop Attack: -35%Applies in the situation named by the effect.
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -20%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +15%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.
Ascension stage 4
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -30%Applies in the situation named by the effect.
  • Enemy Ground Troop Attack: -35%Applies in the situation named by the effect.
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -20%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +15%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -20%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.
Ascension stage 5
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -50%Applies in the situation named by the effect.
  • Enemy Ground Troop Attack: -35%Applies in the situation named by the effect.
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -25%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +15%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -25%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Ground Troop Assault

Level 5 · Maximum level
  • Ground Troop Attack: +10%
  • Ground Troop HP: +10%

Applies in the situation named by each effect.

Level 4
  • Ground Troop Attack: +6%
  • Ground Troop HP: +6%

Applies in the situation named by each effect.

Level 3
  • Ground Troop Attack: +4%
  • Ground Troop HP: +4%

Applies in the situation named by each effect.

Level 2
  • Ground Troop Attack: +2%
  • Ground Troop HP: +2%

Applies in the situation named by each effect.

Level 1
  • Ground Troop Attack: +1%
  • Ground Troop HP: +1%

Applies in the situation named by each effect.

Suppress

Level 5 · Maximum level
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%

Applies in the situation named by each effect.

Level 4
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -6%

Applies in the situation named by each effect.

Level 3
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -4%

Applies in the situation named by each effect.

Level 2
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -2%

Applies in the situation named by each effect.

Level 1
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -1%

Applies in the situation named by each effect.

Ground Troop Ares

Level 5 · Maximum level
  • Ground Troop Attack: +10%
  • Ground Troop HP: +10%
  • Ground Troop Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Ground Troop Attack: +6%
  • Ground Troop HP: +6%
  • Ground Troop Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Ground Troop Attack: +4%
  • Ground Troop HP: +4%
  • Ground Troop Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Ground Troop Attack: +2%
  • Ground Troop HP: +2%
  • Ground Troop Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Ground Troop Attack: +1%
  • Ground Troop HP: +1%
  • Ground Troop Defense: +1%

Applies in the situation named by each effect.

Siege of Babylon Fortress

Level 5 · Maximum level
  • Enemy Ground Troop Attack: -20%
  • Enemy Ground Troop HP: -20%
  • Death into Survival Rate in this Subordinate City: +10%

Applies in the situation named by each effect.

Level 4
  • Enemy Ground Troop Attack: -12%
  • Enemy Ground Troop HP: -12%
  • Death into Survival Rate in this Subordinate City: +6%

Applies in the situation named by each effect.

Level 3
  • Enemy Ground Troop Attack: -8%
  • Enemy Ground Troop HP: -8%
  • Death into Survival Rate in this Subordinate City: +4%

Applies in the situation named by each effect.

Level 2
  • Enemy Ground Troop Attack: -4%
  • Enemy Ground Troop HP: -4%
  • Death into Survival Rate in this Subordinate City: +2%

Applies in the situation named by each effect.

Level 1
  • Enemy Ground Troop Attack: -2%
  • Enemy Ground Troop HP: -2%
  • Death into Survival Rate in this Subordinate City: +1%

Applies in the situation named by each effect.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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